[Tickets] [Orxonox] #376: Creation of a Star

Orxonox trac at orxonox.net
Wed May 4 00:37:41 CEST 2011


#376: Creation of a Star
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 Reporter:  youngk       |       Owner:  youngk                        
     Type:  task         |      Status:  assigned                      
 Priority:  normal       |   Milestone:  Version 0.1 Codename: Arcturus
Component:  GameContent  |     Version:  0.0.4                         
 Severity:  normal       |    Keywords:  PPS                           
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Description changed by youngk:

Old description:

> = Create a star consisting of =
>  * A 3-D model with clipping
>  * A nice beautiful texture
>  * Maybe sounds? (Remember: The Orxonox universe is filled with air!)
>  * The use of shaders for brightness representation
>  * The use of particle effects for the corona
>  * The use of force fields (radial, already present) for the
> gravitational pull
>
> == So Far ==
>  * Implemented Newtonian gravitation
>  * Collision Shapes for Planets
>
> == Notes ==
>  * [http://sponeil.net/downloads.htm] contains source code for
> atmospheric shaders
>  * The paper [http://www.vis.uni-
> stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf "Schafhitzel
> et al." ] documents an efficient way of creating an atmospheric shader
> for real-time applications.
>
> The Sun (Please download the file, for only then can you see the extreme
> detail!)
> [[Image(Sun.jpg, 640px)]]

New description:

 = Create a star consisting of =
  * A 3-D model with clipping
  * A nice beautiful texture
  * Maybe sounds? (Remember: The Orxonox universe is filled with air!)
  * The use of shaders for brightness representation
  * The use of particle effects for the corona
  * The use of force fields (radial, already present) for the gravitational
 pull

 == So Far ==
  * Implemented Newtonian gravitation
  * Collision Shapes for Planets

 == Notes ==
  * [http://sponeil.net/downloads.htm] contains source code for atmospheric
 shaders
  * The paper [http://www.vis.uni-
 stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf "Schafhitzel
 et al." ] documents an efficient way of creating an atmospheric shader for
 real-time applications.
  * [http://nis-lab.is.s.u-tokyo.ac.jp/~nis/abs_sig.html#sig93 Nishita
 Algorithm]
  * [http://www.gamedev.net/page/resources/_/reference/programming/special-
 effects/clouds/real-time-atmospheric-scattering-r2093 Real-Time
 atmospheric scattering]

 The Sun (Please download the file, for only then can you see the extreme
 detail!)
 [[Image(Sun.jpg, 640px)]]

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Ticket URL: <www.orxonox.net/ticket/376#comment:8>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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