[Tickets] [Orxonox] #376: Creation of a Star
Orxonox
trac at orxonox.net
Wed May 4 00:37:41 CEST 2011
#376: Creation of a Star
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Reporter: youngk | Owner: youngk
Type: task | Status: assigned
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: GameContent | Version: 0.0.4
Severity: normal | Keywords: PPS
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Description changed by youngk:
Old description:
> = Create a star consisting of =
> * A 3-D model with clipping
> * A nice beautiful texture
> * Maybe sounds? (Remember: The Orxonox universe is filled with air!)
> * The use of shaders for brightness representation
> * The use of particle effects for the corona
> * The use of force fields (radial, already present) for the
> gravitational pull
>
> == So Far ==
> * Implemented Newtonian gravitation
> * Collision Shapes for Planets
>
> == Notes ==
> * [http://sponeil.net/downloads.htm] contains source code for
> atmospheric shaders
> * The paper [http://www.vis.uni-
> stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf "Schafhitzel
> et al." ] documents an efficient way of creating an atmospheric shader
> for real-time applications.
>
> The Sun (Please download the file, for only then can you see the extreme
> detail!)
> [[Image(Sun.jpg, 640px)]]
New description:
= Create a star consisting of =
* A 3-D model with clipping
* A nice beautiful texture
* Maybe sounds? (Remember: The Orxonox universe is filled with air!)
* The use of shaders for brightness representation
* The use of particle effects for the corona
* The use of force fields (radial, already present) for the gravitational
pull
== So Far ==
* Implemented Newtonian gravitation
* Collision Shapes for Planets
== Notes ==
* [http://sponeil.net/downloads.htm] contains source code for atmospheric
shaders
* The paper [http://www.vis.uni-
stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf "Schafhitzel
et al." ] documents an efficient way of creating an atmospheric shader for
real-time applications.
* [http://nis-lab.is.s.u-tokyo.ac.jp/~nis/abs_sig.html#sig93 Nishita
Algorithm]
* [http://www.gamedev.net/page/resources/_/reference/programming/special-
effects/clouds/real-time-atmospheric-scattering-r2093 Real-Time
atmospheric scattering]
The Sun (Please download the file, for only then can you see the extreme
detail!)
[[Image(Sun.jpg, 640px)]]
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Ticket URL: <www.orxonox.net/ticket/376#comment:8>
Orxonox <http://www.orxonox.net>
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