[Tickets] [Orxonox] #281: Space Race
Orxonox
trac at orxonox.net
Sun Dec 16 16:15:35 CET 2012
#281: Space Race
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Reporter: landauf | Owner:
Type: task | Status: new
Priority: normal | Milestone: Version 0.3 Codename: Castor
Component: GameContent | Version: 0.2.0
Severity: normal | Keywords: PPS
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Description changed by jo:
Old description:
> We want AI and player ships to do furious space races. Implement a system
> (checkpoints or whatever you like) which allows those races.
>
> [[Image(race.jpg)]]
> A first version has already been implemented, but there are still some
> open tasks:
> * Multi player support.
> * Make the checkpoints easier to handle in xml, by implementing a
> waypoint manager in C++.
> * Until now a space race level is linear. One should be able to create
> bifurcations in a race.
> * Create AI for spaceraces.
> * The race starts immediately after entering the level. A count down
> after entering the level would be more user friendly. (note that the
> player's engine should be turned off as long as the countdown hasn't
> finished.)
New description:
We want AI and player ships to do furious space races. Implement a system
(checkpoints or whatever you like) which allows those races.
[[Image(race.jpg)]]
A first version has already been implemented, but there are still some
open tasks:
* Test if the multi player support works properly.
* Make the checkpoints easier to handle in xml, by adding a XML-Template
(for the model and the collisionshapes).
* Improve AI for spaceraces. Teach them how to boost, how to use force
fields, space gates and pickups and how to attack enemies.
* Add a count down before the race starts and synchronize it with the
"ReadyGo" sound. (note that the player's engine should be turned off as
long as the countdown hasn't finished.)
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Ticket URL: <www.orxonox.net/ticket/281#comment:4>
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