[Tickets] [Orxonox] #395: Cutscenes

Orxonox trac at orxonox.net
Wed Sep 12 09:11:54 CEST 2012


#395: Cutscenes
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 Reporter:  jo           |       Owner:  nobody                        
     Type:  PPS_project  |      Status:  new                           
 Priority:  normal       |   Milestone:  Version 0.1 Codename: Arcturus
Component:  AI           |     Version:  0.0.4                         
 Severity:  normal       |    Keywords:  PPS                           
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 Imagine a cutscene as a in game animated film. Spaceships are moving
 around, shooting, boosting - all according to a screenplay.

 The first step is to design a controller that follows a pre set
 description of a movement. All animated objects (spaceships, the camera,
 ... ) can be steered by different instances of this generic controller.

  * Think of how generically the movement and behaviour of a spaceship - or
 any other, less complex object - can be described. Which parameters are
 needed?
  * Create a controller that can carry out the script. Have a look at the
 WaypointController if you need help with the implementation.

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Ticket URL: <www.orxonox.net/ticket/395>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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