[Tickets] [Orxonox] #395: Cutscenes
Orxonox
trac at orxonox.net
Wed Sep 12 09:11:54 CEST 2012
#395: Cutscenes
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Reporter: jo | Owner: nobody
Type: PPS_project | Status: new
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: AI | Version: 0.0.4
Severity: normal | Keywords: PPS
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Imagine a cutscene as a in game animated film. Spaceships are moving
around, shooting, boosting - all according to a screenplay.
The first step is to design a controller that follows a pre set
description of a movement. All animated objects (spaceships, the camera,
... ) can be steered by different instances of this generic controller.
* Think of how generically the movement and behaviour of a spaceship - or
any other, less complex object - can be described. Which parameters are
needed?
* Create a controller that can carry out the script. Have a look at the
WaypointController if you need help with the implementation.
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Ticket URL: <www.orxonox.net/ticket/395>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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