[Tickets] [Orxonox] #418: Big Ships implementation

Orxonox trac at orxonox.net
Mon Dec 9 17:41:18 CET 2013


#418: Big Ships implementation
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 Reporter:  noep         |       Owner:  nobody                        
     Type:  PPS_project  |      Status:  new                           
 Priority:  normal       |   Milestone:  Version 0.1 Codename: Arcturus
Component:  misc         |     Version:  0.0.4                         
 Severity:  normal       |    Keywords:  PPS                           
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 Implement a structure for big ships and their parts.

 A big ship should consist of multiple parts which can be individually
 destroyed, and the state of the individual parts should alter the
 behaviour of the entire vessels systems, such as shield, weapons or
 engines.

 Due to Pawns (the only destructible entity) being dynamic entities, which
 one cannot attach to each other, restructuring of entity-classes is
 needed.

 More information: BigShip and
 [http://orxonox2.vseth.ethz.ch/phpBB3/viewtopic.php?f=1&t=1104 Forum]

 (The HeavyCruiser model can be used for an ingame implementation.)

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Ticket URL: <www.orxonox.net/ticket/418>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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