[Tickets] [Orxonox] #385: Save a game
Orxonox
trac at orxonox.net
Mon Sep 21 14:28:46 CEST 2015
#385: Save a game
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Reporter: jo | Owner: nobody
Type: task | Status: new
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: GameLoader | Version: 0.0.4
Severity: normal | Keywords:
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Description changed by fvultier:
Old description:
> Think about what are the relevant states that have to be saved and how to
> store them in a file.
>
> Possible relevant states:
> * the level's name
> * all movable entities' location and orientation
> * all pawns' health and wether the correspoding objects have been
> destoyed
> * all states of the triggers & events triggered
> * the state of pickupspawners
> * ...
> * In general everything that has to be updated throughout the network in
> a multiplayer game.
>
> Next step:
> How can a saved game be loaded?
New description:
Think about what are the relevant states that have to be saved and how to
store them in a file.
Possible relevant states:
* the level's name
* all movable entities' location and orientation
* all pawns' health and wether the correspoding objects have been
destoyed
* all states of the triggers & events triggered
* the state of pickupspawners
* ...
* In general everything that has to be updated throughout the network in
a multiplayer game.
Next steps:
- How can a saved game be loaded?
- When should the player be able to save a game (every time with a menu
option or only if he is at a autosave point?)
- Make the save option compatible with the multiplayer mode. Who should be
able to save a game?
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Ticket URL: <www.orxonox.net/ticket/385#comment:4>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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