[Tickets] [Orxonox] #425: Improve the BigExplosion Class
Orxonox
trac at orxonox.net
Mon Sep 21 15:30:21 CEST 2015
#425: Improve the BigExplosion Class
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Reporter: fvultier | Owner: nobody
Type: task | Status: new
Priority: low | Milestone: Version 0.1 Codename: Arcturus
Component: AI | Version: 0.0.4
Severity: normal | Keywords: PPS
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If a Pawn is destroyed a big explosion is displayed. The BigExplosion
class is responsible for this effect. Unfortunately this class contains
too much hard coded stuff. For example the links to the meshes for the
explosion chunks are written in the C++ code. It would be better to define
these paths in XML. That way we could define different explosion effects
for different Spaceships/Pawns. If I destroy a wooden box there shouldn't
be metal pieces flying away ...
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Ticket URL: <www.orxonox.net/ticket/425>
Orxonox <http://www.orxonox.net>
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