[Tickets] [Orxonox] #430: Highscore system for minigames
Orxonox
trac at orxonox.net
Mon Oct 3 17:40:34 CEST 2016
#430: Highscore system for minigames
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Reporter: fvultier | Owner: nobody
Type: task | Status: new
Priority: low | Milestone: Version 0.2 Codename: Bellatrix
Component: Network | Version: 0.0.4
Severity: normal | Keywords: Highscore
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Description changed by fvultier:
Old description:
> It would be nice to have a highscore list for the minigames (and probably
> certain other levels).
>
> Important design steps/decisions:
> * Where should the highscore list be saved? Probably on the master
> server?
> * Somehow the game should be able to read the current highscore for a
> particular level from the masterserver. How can you implement this?
> * After terminating a level (and having a higher score than any other
> player) you should be able to send your score to the masterserver.
> * There should be a way how the player can enter his/her name when
> having a new highscore. Create a GUI where the player can enter the name.
New description:
It would be nice to have a highscore list for the minigames (and probably
certain other levels).
Important design steps/decisions:
* Where should the highscore list be saved? Probably on the master
server?
* Somehow the game should be able to read the current highscore for a
particular level from the masterserver. How can you implement this?
* After terminating a level (and having a higher score than any other
player) you should be able to send your score to the masterserver.
* There should be a way how the player can enter his/her name when having
a new highscore. Create a GUI where the player can enter the name.
* Create a CEGui Menu where the player can look at the highscore lists of
the different levels. This could maybe look like the following screenshot
from the game "Doodle Jump".
[[Image(highscore.jpg)]]
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Ticket URL: <www.orxonox.net/ticket/430#comment:1>
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