[Tickets] [Orxonox] #418: Big Ships implementation
Orxonox
trac at orxonox.net
Thu Mar 23 23:32:27 CET 2017
#418: Big Ships implementation
-----------------------------+---------------------------------------------
Reporter: noep | Owner: nobody
Type: PPS_project | Status: new
Priority: minor | Milestone: Version 0.1 Codename: Arcturus
Component: misc | Version: 0.0.4
Resolution: | Keywords: PPS
Referenced By: | References:
-----------------------------+---------------------------------------------
Description changed by landauf:
Old description:
> Implement a structure for big ships and their parts.
>
> A big ship should consist of multiple parts which can be individually
> destroyed, and the state of the individual parts should alter the
> behaviour of the entire vessels systems, such as shield, weapons or
> engines.
>
> Due to Pawns (the only destructible entity) being dynamic entities, which
> one cannot attach to each other, restructuring of entity-classes is
> needed.
>
> More information: BigShip and
> [http://orxonox2.vseth.ethz.ch/phpBB3/viewtopic.php?f=1&t=1104 Forum]
>
> (The HeavyCruiser model can be used for an ingame implementation.)
New description:
Implement a structure for big ships and their parts.
A big ship should consist of multiple parts which can be individually
destroyed, and the state of the individual parts should alter the
behaviour of the entire vessels systems, such as shield, weapons or
engines.
Due to Pawns (the only destructible entity) being dynamic entities, which
one cannot attach to each other, restructuring of entity-classes is
needed.
More information: BigShip and
[https://forum.orxonox.net/viewtopic.php?f=1&t=1104 Forum]
(The HeavyCruiser model can be used for an ingame implementation.)
--
--
Ticket URL: <https://www.orxonox.net/ticket/418#comment:1>
Orxonox <https://www.orxonox.net>
The Orxonox Project
More information about the Tickets
mailing list