[Tickets] [Orxonox] #370: System for interactive dialogue
Orxonox
trac at orxonox.net
Mon Oct 9 13:24:37 CEST 2017
#370: System for interactive dialogue
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Reporter: dafrick | Owner: nobody
Type: task | Status: new
Priority: minor | Milestone: Version 0.1 Codename: Arcturus
Component: misc | Version: 0.0.4
Resolution: | Keywords: PPS
Referenced By: | References:
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Description changed by patricwi:
Old description:
> Many games have a way to talk to NPCs (non player characters) to deliver
> the story, integrate Quests and Hints more seamlessly into the gaming
> experience and do many more things.
>
> Your task would be to develop a simple system to talk to an NPC via a
> scripted dialogue, that can, depending on what you say also have side
> effects on the game.
>
> Look at other games and see [http://www.renpy.org/ how this is done],
> think about what you like and dislike about the different dialogue
> systems and implement a system that you think offers the most to the
> player. Here is an example screenshot from "Gothic 3":
>
> [[Image(interactive_dialogue.jpg)]]
New description:
Many games have a way to talk to NPCs (non player characters) to deliver
the story, integrate Quests and Hints more seamlessly into the gaming
experience and do many more things.
Your task would be to develop a simple system to talk to an NPC via a
scripted dialogue, that can, depending on what you say also have side
effects on the game.
Look at other games and see [http://www.renpy.org/ how this is done],
think about what you like and dislike about the different dialogue systems
and implement a system that you think offers the most to the player. Here
is an example screenshot from "Gothic 3":
[[Image(interactive_dialogue.jpg)]]
There has already been an implementation of such a system, which, however,
remained very basic. Your task would be (based on the existing system) to
add more functionalities.
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Ticket URL: <https://www.orxonox.net/ticket/370#comment:3>
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