[Orxonox-commit 1114] r5835 - code/branches/tutorial/src/orxonox/worldentities
scheusso at orxonox.net
scheusso at orxonox.net
Tue Sep 29 22:47:59 CEST 2009
Author: scheusso
Date: 2009-09-29 22:47:58 +0200 (Tue, 29 Sep 2009)
New Revision: 5835
Modified:
code/branches/tutorial/src/orxonox/worldentities/Drone.cc
code/branches/tutorial/src/orxonox/worldentities/Drone.h
Log:
removed unneccessary variable in Drone
Modified: code/branches/tutorial/src/orxonox/worldentities/Drone.cc
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/Drone.cc 2009-09-29 20:29:34 UTC (rev 5834)
+++ code/branches/tutorial/src/orxonox/worldentities/Drone.cc 2009-09-29 20:47:58 UTC (rev 5835)
@@ -54,7 +54,6 @@
this->primaryThrust_ = 100;
this->auxilaryThrust_ = 100;
this->rotationThrust_ = 10;
- this->steering_ = Vector3::ZERO;
this->setCollisionType(WorldEntity::Dynamic);
@@ -121,7 +120,6 @@
void Drone::moveFrontBack(const Vector2& value)
{
this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
- this->steering_.z = -value.x;
}
/**
@@ -133,7 +131,6 @@
void Drone::moveRightLeft(const Vector2& value)
{
this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
- this->steering_.x = value.x;
}
/**
@@ -145,7 +142,6 @@
void Drone::moveUpDown(const Vector2& value)
{
this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
- this->steering_.y = value.x;
}
/**
Modified: code/branches/tutorial/src/orxonox/worldentities/Drone.h
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/Drone.h 2009-09-29 20:29:34 UTC (rev 5834)
+++ code/branches/tutorial/src/orxonox/worldentities/Drone.h 2009-09-29 20:47:58 UTC (rev 5835)
@@ -110,7 +110,6 @@
private:
DroneController *myController_; //!< The controller of the Drone.
- Vector3 steering_;
btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
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