[Orxonox-commit 2004] r6721 - code/branches/gamestates2/data/gui/scripts
rgrieder at orxonox.net
rgrieder at orxonox.net
Tue Apr 13 17:58:55 CEST 2010
Author: rgrieder
Date: 2010-04-13 17:58:55 +0200 (Tue, 13 Apr 2010)
New Revision: 6721
Modified:
code/branches/gamestates2/data/gui/scripts/InitialiseGUI.lua
Log:
Fixed cross hair showing in in game menu.
Modified: code/branches/gamestates2/data/gui/scripts/InitialiseGUI.lua
===================================================================
--- code/branches/gamestates2/data/gui/scripts/InitialiseGUI.lua 2010-04-13 13:58:56 UTC (rev 6720)
+++ code/branches/gamestates2/data/gui/scripts/InitialiseGUI.lua 2010-04-13 15:58:55 UTC (rev 6721)
@@ -94,6 +94,12 @@
assert(bHidePrevious ~= nil)
end
+ -- Pause game control if this is the first menu to be displayed
+ -- HUGE HACK?
+ if activeMenuSheets.size == 0 then
+ orxonox.HumanController:pauseControl()
+ end
+
-- Hide if already displayed (to make sure it is up front in the end)
if activeMenuSheets[name] ~= nil then
hideGUI(name)
@@ -117,12 +123,6 @@
-- Add sheet to the root window
root:addChildWindow(menuSheet.window)
- -- Pause game control if this is the first menu to be displayed
- -- HUGE HACK?
- if activeMenuSheets.size == 0 then
- orxonox.HumanController:pauseControl()
- end
-
-- Handle input distribution
orxonox.InputManager:getInstance():enterState(menuSheet.inputState)
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