[Orxonox-commit 3968] r8642 - in code/branches/presentation/data/levels: . templates
landauf at orxonox.net
landauf at orxonox.net
Sat May 28 18:35:18 CEST 2011
Author: landauf
Date: 2011-05-28 18:35:18 +0200 (Sat, 28 May 2011)
New Revision: 8642
Modified:
code/branches/presentation/data/levels/pirateAttack.oxw
code/branches/presentation/data/levels/pong.oxw
code/branches/presentation/data/levels/spaceRace.oxw
code/branches/presentation/data/levels/templates/spaceshipHXYSL.oxt
code/branches/presentation/data/levels/templates/spaceshipTransporterSL.oxt
Log:
fixed warnings in some level files
Modified: code/branches/presentation/data/levels/pirateAttack.oxw
===================================================================
--- code/branches/presentation/data/levels/pirateAttack.oxw 2011-05-28 16:33:41 UTC (rev 8641)
+++ code/branches/presentation/data/levels/pirateAttack.oxw 2011-05-28 16:35:18 UTC (rev 8642)
@@ -8,7 +8,6 @@
include("HUDTemplates3.oxo")
include("stats.oxo")
include("templates/spaceshipAssff.oxt")
- include("templates/spaceshipHXYSL.oxt")
include("templates/spaceshipPirate.oxt")
include("templates/lodInformation.oxt")
?>
Modified: code/branches/presentation/data/levels/pong.oxw
===================================================================
--- code/branches/presentation/data/levels/pong.oxw 2011-05-28 16:33:41 UTC (rev 8641)
+++ code/branches/presentation/data/levels/pong.oxw 2011-05-28 16:35:18 UTC (rev 8642)
@@ -14,7 +14,7 @@
<Template name=pongbatcameras defaults=0>
<PongBat>
<camerapositions>
- <CameraPosition position="0,200,0" pitch=-90 absolute=true />
+ <CameraPosition position="0,150,0" pitch=-90 absolute=true />
<CameraPosition position="0,50,160" drag=true mouselook=true />
<CameraPosition position="0,40,125" drag=true mouselook=true />
<CameraPosition position="0,30, 90" drag=true mouselook=true />
@@ -57,7 +57,7 @@
</templates>
<?lua include("includes/notifications.oxi") ?>
- <WorldAmbientSound source="mainmenu.ogg" playOnLoad=true />
+ <WorldAmbientSound source="Ganymede.ogg" playOnLoad=true looping=true />
<PongBot />
@@ -67,11 +67,7 @@
>
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
- <?lua
- for i = 1, 10, 1 do
- ?>
- <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" />
- <?lua end ?>
+ <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
<MovableEntity rotationrate=5 rotationaxis="0,0,1">
<attached>
Modified: code/branches/presentation/data/levels/spaceRace.oxw
===================================================================
--- code/branches/presentation/data/levels/spaceRace.oxw 2011-05-28 16:33:41 UTC (rev 8641)
+++ code/branches/presentation/data/levels/spaceRace.oxw 2011-05-28 16:35:18 UTC (rev 8642)
@@ -1,475 +1,468 @@
-<?lua
- include("HUDTemplates3.oxo")
- include("stats.oxo")
- include("templates/spaceshipAssff.oxt")
- include("templates/lodInformation.oxt")
-?>
-
-<LevelInfo
- name = "Space Race"
- description = "Test level for the gametype Space Race."
- tags = "test"
-/>
-
-<?lua
- include("stats.oxo")
- include("HUDTemplates3.oxo")
- include("templates/lodInformation.oxt")
-?>
-
-<?lua
- include("templates/spaceshipAssff.oxt")
- include("templates/spaceshipPirate.oxt")
-?>
-
-<Level
- name = "Space Race"
- description = "Test level for the gametype Space Race."
- gametype = SpaceRace
->
- <templates>
- <Template link=lodtemplate_default />
- </templates>
- <?lua include("includes/notifications.oxi") ?>
-
- <Scene
- ambientlight = "0.8, 0.8, 0.8"
- skybox = "Orxonox/skyBoxMoreNebula"
- >
-
- <?lua math.randomseed(98) ?>
-
- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
- <SimpleNotification message="Reach the last check point within 150 seconds!!" />
-
- <!-- ------------------SpawnPoint----------------- -->
- <SpawnPoint position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
- <events>
- <activity>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint2" />
- </trigger>
- </events>
- </EventTrigger>
- </activity>
- </events>
- </SpawnPoint>
-
- <!-- ------------------CheckPoints----------------- -->
- <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint2" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint3" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint3" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint4" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint4" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint5" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint5" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint6" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint6" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint7" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint7" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint8" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint8" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint9" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint9" />
- </trigger>
- </events>
- </EventTrigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
- <attached>
- < Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <!-- ------------------Planet----------------- -->
- <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
- <StaticEntity position="0,0,0" collisionType=static>
- <collisionShapes>
- <SphereCollisionShape radius="399" />
- </collisionShapes>
- </StaticEntity>
-
- <!-- ---------------asteroid ellypse----------------- -->
- <?lua
- max = 20
- for i = 0, max, 1
- do
- y = math.sin(i/max*6)*2000
- z = math.cos(i/max*6)*2500
- x = 0
- ?>
- <?lua
- for k = 1, 15, 1
- do
- j = math.random()
- ?>
-
- <MovableEntity
- position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
- collisionType = "dynamic"
- linearDamping = "0.5"
- angularDamping = "0.01"
- collisiondamage = "0.01"
- enablecollisiondamage = "true"
- scale="<?lua print(j * 5) ?>" >
- <attached>
- <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
- <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
- <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
- </attached> <?lua end ?>
- </Model>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
- </collisionShapes>
- </MovableEntity>
- <?lua
- end
- ?>
- <?lua end ?>
-
- <!-- ---------------ForceFields----------------- -->
- <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
- <MovableEntity position="0,-400,2700">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,15,1 do ?>
- <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
- <MovableEntity position="0,2500,2000">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,15,1 do ?>
- <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
- <MovableEntity position="0,1300,-800">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,20,1 do ?>
- <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
- <MovableEntity position="0,-1400,-700">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,15,1 do ?>
- <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <!-- ---------------SpaceShips----------------- -->
- <SpaceShip position="0,2000,2000" lookat="0,0,0" team=1 >
- <templates>
- <Template link=spaceshipassff />
- </templates>
- <controller>
- <WaypointPatrolController alertnessradius=1500 team=0 >
- <waypoints>
- <Model scale=0 position="0,2000,2000" />
- </waypoints>
- </WaypointPatrolController>
- </controller>
- </SpaceShip>
-
- <SpaceShip position="0,2000,-2000" lookat="0,0,0" team=1 >
- <templates>
- <Template link=spaceshipassff />
- </templates>
- <controller>
- <WaypointPatrolController alertnessradius=1500 team=0 >
- <waypoints>
- <Model scale=0 position="0,2000,-2000" />
- </waypoints>
- </WaypointPatrolController>
- </controller>
- </SpaceShip>
-
- </Scene>
-</Level>
+<LevelInfo
+ name = "Space Race"
+ description = "Test level for the gametype Space Race."
+ tags = "test"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+?>
+
+<?lua
+ include("templates/spaceshipAssff.oxt")
+ include("templates/spaceshipPirate.oxt")
+?>
+
+<Level
+ name = "Space Race"
+ description = "Test level for the gametype Space Race."
+ gametype = SpaceRace
+>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/skyBoxMoreNebula"
+ >
+
+ <?lua math.randomseed(98) ?>
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+ <SimpleNotification message="Reach the last check point within 150 seconds!!" />
+
+ <!-- ------------------SpawnPoint----------------- -->
+ <SpawnPoint position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
+ <events>
+ <activity>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint2" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+
+ <!-- ------------------CheckPoints----------------- -->
+ <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint2" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint3" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint3" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint4" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint4" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint5" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint5" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint6" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint6" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint7" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint7" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint8" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint8" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint9" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint9" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
+ <attached>
+ < Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <!-- ------------------Planet----------------- -->
+ <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
+ <StaticEntity position="0,0,0" collisionType=static>
+ <collisionShapes>
+ <SphereCollisionShape radius="399" />
+ </collisionShapes>
+ </StaticEntity>
+
+ <!-- ---------------asteroid ellypse----------------- -->
+ <?lua
+ max = 20
+ for i = 0, max, 1
+ do
+ y = math.sin(i/max*6)*2000
+ z = math.cos(i/max*6)*2500
+ x = 0
+ ?>
+ <?lua
+ for k = 1, 15, 1
+ do
+ j = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
+ collisionType = "dynamic"
+ linearDamping = "0.5"
+ angularDamping = "0.01"
+ collisiondamage = "0.01"
+ enablecollisiondamage = "true"
+ scale="<?lua print(j * 5) ?>" >
+ <attached>
+ <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+ <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
+ <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+ </attached> <?lua end ?>
+ </Model>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua
+ end
+ ?>
+ <?lua end ?>
+
+ <!-- ---------------ForceFields----------------- -->
+ <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
+ <MovableEntity position="0,-400,2700">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,15,1 do ?>
+ <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
+ <MovableEntity position="0,2500,2000">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,15,1 do ?>
+ <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
+ <MovableEntity position="0,1300,-800">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,20,1 do ?>
+ <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
+ <MovableEntity position="0,-1400,-700">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,15,1 do ?>
+ <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <!-- ---------------SpaceShips----------------- -->
+ <SpaceShip position="0,2000,2000" lookat="0,0,0" team=1 >
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=0 >
+ <waypoints>
+ <Model scale=0 position="0,2000,2000" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="0,2000,-2000" lookat="0,0,0" team=1 >
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=0 >
+ <waypoints>
+ <Model scale=0 position="0,2000,-2000" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ </Scene>
+</Level>
Modified: code/branches/presentation/data/levels/templates/spaceshipHXYSL.oxt
===================================================================
--- code/branches/presentation/data/levels/templates/spaceshipHXYSL.oxt 2011-05-28 16:33:41 UTC (rev 8641)
+++ code/branches/presentation/data/levels/templates/spaceshipHXYSL.oxt 2011-05-28 16:35:18 UTC (rev 8642)
@@ -39,54 +39,3 @@
?>
</SpaceShip>
</Template>
-
-<Template name=spaceshipHXYcameras defaults=0>
- <SpaceShip>
- <camerapositions>
- <CameraPosition position="0,8, 60" drag=true mouselook=true />
- <CameraPosition position="0,16, 120" drag=true mouselook=true />
- <CameraPosition position="0,24,180" drag=true mouselook=true />
- <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
- </camerapositions>
- </SpaceShip>
-</Template>
-
-<Template name=spaceshipHXYengine baseclass=MultiStateEngine>
- <MultiStateEngine
- boostfactor = 6
-
- speedfront = 150
- speedback = 50
- speedleftright = 50
- speedupdown = 50
-
- accelerationfront = 500
- accelerationbrake = 500
- accelerationback = 125
- accelerationleftright = 125
- accelerationupdown = 125
- >
- <EffectContainer condition="idle">
- </EffectContainer>
- <EffectContainer condition="not idle">
-
- </EffectContainer>
- <EffectContainer condition="normal or brake">
-
- </EffectContainer>
- <EffectContainer condition="normal or boost">
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- </EffectContainer>
- <EffectContainer condition="boost">
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
- </EffectContainer>
- <EffectContainer condition="brake">
- <FadingBillboard mainstate=activity active=false scale=0.3 position=" 2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.3 position="-2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.15 position=" 2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.15 position="-2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
- </EffectContainer>
- </MultiStateEngine>
-</Template>
Modified: code/branches/presentation/data/levels/templates/spaceshipTransporterSL.oxt
===================================================================
--- code/branches/presentation/data/levels/templates/spaceshipTransporterSL.oxt 2011-05-28 16:33:41 UTC (rev 8641)
+++ code/branches/presentation/data/levels/templates/spaceshipTransporterSL.oxt 2011-05-28 16:35:18 UTC (rev 8642)
@@ -39,55 +39,3 @@
?>
</SpaceShip>
</Template>
-
-<Template name=spaceshipTransportercameras defaults=0>
- <SpaceShip>
- <camerapositions>
- <CameraPosition position="0,90,350" drag=true mouselook=true />
- <CameraPosition position="0,150, 400" drag=true mouselook=true />
- <CameraPosition position="0,200,550" drag=true mouselook=true />
- <CameraPosition position="0,120,200" pitch="-80" drag=true mouselook=true />
- </camerapositions>
- </SpaceShip>
-</Template>
-
-<Template name=spaceshipTransporterengine baseclass=MultiStateEngine>
- <MultiStateEngine
- boostfactor = 2
-
- speedfront = 50
- speedback = 10
- speedleftright = 10
- speedupdown = 10
-
-
- accelerationfront = 20
- accelerationbrake = 20
- accelerationback = 10
- accelerationleftright = 10
- accelerationupdown = 10
- >
- <EffectContainer condition="idle">
- </EffectContainer>
- <EffectContainer condition="not idle">
-
- </EffectContainer>
- <EffectContainer condition="normal or brake">
-
- </EffectContainer>
- <EffectContainer condition="normal or boost">
- <Backlight mainstate=activity active=false scale=2 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- <Backlight mainstate=activity active=false scale=2 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- </EffectContainer>
- <EffectContainer condition="boost">
- <Backlight mainstate=activity active=false scale=3 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
- <Backlight mainstate=activity active=false scale=3 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
- </EffectContainer>
- <EffectContainer condition="brake">
- <FadingBillboard mainstate=activity active=false scale=2 position=" 22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=2 position="-22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=1 position="22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=1 position="-22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
- </EffectContainer>
- </MultiStateEngine>
-</Template>
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