[Orxonox-commit 3969] r8643 - in code/branches/presentation/data: gui/layouts gui/scripts levels levels/includes levels/templates particle
landauf at orxonox.net
landauf at orxonox.net
Sat May 28 18:45:14 CEST 2011
Author: landauf
Date: 2011-05-28 18:45:14 +0200 (Sat, 28 May 2011)
New Revision: 8643
Modified:
code/branches/presentation/data/gui/layouts/DockingDialog.layout
code/branches/presentation/data/gui/scripts/DockingDialog.lua
code/branches/presentation/data/levels/docking.oxw
code/branches/presentation/data/levels/earth.oxw
code/branches/presentation/data/levels/includes/notifications.oxi
code/branches/presentation/data/levels/includes/weaponSettingsAssff2.oxi
code/branches/presentation/data/levels/includes/weaponSettingsImmTest.oxi
code/branches/presentation/data/levels/myTestLevel.oxw
code/branches/presentation/data/levels/portals.oxw
code/branches/presentation/data/levels/presentationFS11.oxw
code/branches/presentation/data/levels/quests.oxw
code/branches/presentation/data/levels/shieldTest.oxw
code/branches/presentation/data/levels/spaceRace.oxw
code/branches/presentation/data/levels/templates/spaceshipAssff2.oxt
code/branches/presentation/data/levels/templates/spaceshipImmTest.oxt
code/branches/presentation/data/levels/tetris.oxw
code/branches/presentation/data/particle/RingExp.particle
code/branches/presentation/data/particle/RingExp2.particle
code/branches/presentation/data/particle/RingExp3.particle
code/branches/presentation/data/particle/Shield.particle
code/branches/presentation/data/particle/weaponflare.particle
code/branches/presentation/data/particle/weaponshoot.particle
Log:
set svn:eol-style to native, removed svn:executable property. no code changes.
Property changes on: code/branches/presentation/data/gui/layouts/DockingDialog.layout
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/gui/scripts/DockingDialog.lua
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/docking.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/earth.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/includes/notifications.oxi
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/includes/weaponSettingsAssff2.oxi
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/includes/weaponSettingsImmTest.oxi
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/myTestLevel.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/portals.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/presentationFS11.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/quests.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/shieldTest.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Modified: code/branches/presentation/data/levels/spaceRace.oxw
===================================================================
--- code/branches/presentation/data/levels/spaceRace.oxw 2011-05-28 16:35:18 UTC (rev 8642)
+++ code/branches/presentation/data/levels/spaceRace.oxw 2011-05-28 16:45:14 UTC (rev 8643)
@@ -1,468 +1,468 @@
-<LevelInfo
- name = "Space Race"
- description = "Test level for the gametype Space Race."
- tags = "test"
-/>
-
-<?lua
- include("stats.oxo")
- include("HUDTemplates3.oxo")
- include("templates/lodInformation.oxt")
-?>
-
-<?lua
- include("templates/spaceshipAssff.oxt")
- include("templates/spaceshipPirate.oxt")
-?>
-
-<Level
- name = "Space Race"
- description = "Test level for the gametype Space Race."
- gametype = SpaceRace
->
- <templates>
- <Template link=lodtemplate_default />
- </templates>
- <?lua include("includes/notifications.oxi") ?>
-
- <Scene
- ambientlight = "0.8, 0.8, 0.8"
- skybox = "Orxonox/skyBoxMoreNebula"
- >
-
- <?lua math.randomseed(98) ?>
-
- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
- <SimpleNotification message="Reach the last check point within 150 seconds!!" />
-
- <!-- ------------------SpawnPoint----------------- -->
- <SpawnPoint position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
- <events>
- <activity>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint2" />
- </trigger>
- </events>
- </EventTrigger>
- </activity>
- </events>
- </SpawnPoint>
-
- <!-- ------------------CheckPoints----------------- -->
- <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint2" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint3" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint3" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint4" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint4" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint5" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint5" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint6" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint6" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint7" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint7" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint8" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <Trigger mode="xor" invert="true" >
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint8" />
- </trigger>
- </events>
- </EventTrigger>
- <EventTrigger invert="true">
- <events>
- <trigger>
- <EventListener event="checkpoint9" />
- </trigger>
- </events>
- </EventTrigger>
- </Trigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
- <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
- <events>
- <activity>
- <EventTrigger>
- <events>
- <trigger>
- <EventListener event="checkpoint9" />
- </trigger>
- </events>
- </EventTrigger>
- </activity>
- </events>
- </SpawnPoint>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
- <attached>
- < Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </RaceCheckPoint>
-
- <!-- ------------------Planet----------------- -->
- <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
- <StaticEntity position="0,0,0" collisionType=static>
- <collisionShapes>
- <SphereCollisionShape radius="399" />
- </collisionShapes>
- </StaticEntity>
-
- <!-- ---------------asteroid ellypse----------------- -->
- <?lua
- max = 20
- for i = 0, max, 1
- do
- y = math.sin(i/max*6)*2000
- z = math.cos(i/max*6)*2500
- x = 0
- ?>
- <?lua
- for k = 1, 15, 1
- do
- j = math.random()
- ?>
-
- <MovableEntity
- position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
- collisionType = "dynamic"
- linearDamping = "0.5"
- angularDamping = "0.01"
- collisiondamage = "0.01"
- enablecollisiondamage = "true"
- scale="<?lua print(j * 5) ?>" >
- <attached>
- <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
- <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
- <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
- </attached> <?lua end ?>
- </Model>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
- </collisionShapes>
- </MovableEntity>
- <?lua
- end
- ?>
- <?lua end ?>
-
- <!-- ---------------ForceFields----------------- -->
- <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
- <MovableEntity position="0,-400,2700">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,15,1 do ?>
- <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
- <MovableEntity position="0,2500,2000">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,15,1 do ?>
- <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
- <MovableEntity position="0,1300,-800">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,20,1 do ?>
- <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
- <MovableEntity position="0,-1400,-700">
- <attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
- <?lua for i=0,15,1 do ?>
- <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
- <?lua end ?>
- </attached>
- </MovableEntity>
-
- <!-- ---------------SpaceShips----------------- -->
- <SpaceShip position="0,2000,2000" lookat="0,0,0" team=1 >
- <templates>
- <Template link=spaceshipassff />
- </templates>
- <controller>
- <WaypointPatrolController alertnessradius=1500 team=0 >
- <waypoints>
- <Model scale=0 position="0,2000,2000" />
- </waypoints>
- </WaypointPatrolController>
- </controller>
- </SpaceShip>
-
- <SpaceShip position="0,2000,-2000" lookat="0,0,0" team=1 >
- <templates>
- <Template link=spaceshipassff />
- </templates>
- <controller>
- <WaypointPatrolController alertnessradius=1500 team=0 >
- <waypoints>
- <Model scale=0 position="0,2000,-2000" />
- </waypoints>
- </WaypointPatrolController>
- </controller>
- </SpaceShip>
-
- </Scene>
-</Level>
+<LevelInfo
+ name = "Space Race"
+ description = "Test level for the gametype Space Race."
+ tags = "test"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+?>
+
+<?lua
+ include("templates/spaceshipAssff.oxt")
+ include("templates/spaceshipPirate.oxt")
+?>
+
+<Level
+ name = "Space Race"
+ description = "Test level for the gametype Space Race."
+ gametype = SpaceRace
+>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/skyBoxMoreNebula"
+ >
+
+ <?lua math.randomseed(98) ?>
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+ <SimpleNotification message="Reach the last check point within 150 seconds!!" />
+
+ <!-- ------------------SpawnPoint----------------- -->
+ <SpawnPoint position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
+ <events>
+ <activity>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint2" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+
+ <!-- ------------------CheckPoints----------------- -->
+ <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint2" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint3" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint3" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint4" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint4" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint5" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint5" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint6" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint6" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint7" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint7" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint8" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <Trigger mode="xor" invert="true" >
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint8" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ <EventTrigger invert="true">
+ <events>
+ <trigger>
+ <EventListener event="checkpoint9" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Trigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
+ <attached>
+ <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
+ <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+ <events>
+ <activity>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event="checkpoint9" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </activity>
+ </events>
+ </SpawnPoint>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
+ <attached>
+ < Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
+ <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
+ <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
+ </collisionShapes>
+ </RaceCheckPoint>
+
+ <!-- ------------------Planet----------------- -->
+ <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
+ <StaticEntity position="0,0,0" collisionType=static>
+ <collisionShapes>
+ <SphereCollisionShape radius="399" />
+ </collisionShapes>
+ </StaticEntity>
+
+ <!-- ---------------asteroid ellypse----------------- -->
+ <?lua
+ max = 20
+ for i = 0, max, 1
+ do
+ y = math.sin(i/max*6)*2000
+ z = math.cos(i/max*6)*2500
+ x = 0
+ ?>
+ <?lua
+ for k = 1, 15, 1
+ do
+ j = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
+ collisionType = "dynamic"
+ linearDamping = "0.5"
+ angularDamping = "0.01"
+ collisiondamage = "0.01"
+ enablecollisiondamage = "true"
+ scale="<?lua print(j * 5) ?>" >
+ <attached>
+ <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+ <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
+ <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+ </attached> <?lua end ?>
+ </Model>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+ </collisionShapes>
+ </MovableEntity>
+ <?lua
+ end
+ ?>
+ <?lua end ?>
+
+ <!-- ---------------ForceFields----------------- -->
+ <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
+ <MovableEntity position="0,-400,2700">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,15,1 do ?>
+ <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
+ <MovableEntity position="0,2500,2000">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,15,1 do ?>
+ <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
+ <MovableEntity position="0,1300,-800">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,20,1 do ?>
+ <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
+ <MovableEntity position="0,-1400,-700">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+ <?lua for i=0,15,1 do ?>
+ <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+ <!-- ---------------SpaceShips----------------- -->
+ <SpaceShip position="0,2000,2000" lookat="0,0,0" team=1 >
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=0 >
+ <waypoints>
+ <Model scale=0 position="0,2000,2000" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="0,2000,-2000" lookat="0,0,0" team=1 >
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1500 team=0 >
+ <waypoints>
+ <Model scale=0 position="0,2000,-2000" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ </Scene>
+</Level>
Property changes on: code/branches/presentation/data/levels/spaceRace.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/templates/spaceshipAssff2.oxt
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/templates/spaceshipImmTest.oxt
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/levels/tetris.oxw
___________________________________________________________________
Added: svn:eol-style
+ native
Modified: code/branches/presentation/data/particle/RingExp.particle
===================================================================
--- code/branches/presentation/data/particle/RingExp.particle 2011-05-28 16:35:18 UTC (rev 8642)
+++ code/branches/presentation/data/particle/RingExp.particle 2011-05-28 16:45:14 UTC (rev 8643)
@@ -1,135 +1,135 @@
-
-particle_system Orxonox/RingExp
-{
- quota 500
- material PE/lensflare
- particle_width 65
- particle_height 40
- cull_each false
- renderer billboard
- sorted false
- local_space false
- iteration_interval 0
- nonvisible_update_timeout 0
- billboard_type oriented_self
- billboard_origin center
- billboard_rotation_type vertex
- common_up_vector 0 1 0
- point_rendering false
- accurate_facing false
-
- emitter Point
- {
- angle 55
- colour 0.9 0.9 1 1
- colour_range_start 0.9 0.9 1 1
- colour_range_end 0.9 0.9 1 1
- direction -1 0 0
- emission_rate 1250
- position 0 0 0
- velocity 65
- velocity_min 65
- velocity_max 65
- time_to_live 4
- time_to_live_min 4
- time_to_live_max 4
- duration 0.1
- duration_min 0.1
- duration_max 0.1
- repeat_delay 10
- repeat_delay_min 10
- repeat_delay_max 10
- }
-
- emitter Point
- {
- angle 55
- colour 0.9 0.9 1 1
- colour_range_start 0.9 0.9 1 1
- colour_range_end 0.9 0.9 1 1
- direction 1 0 0
- emission_rate 1250
- position 0 0 0
- velocity 65
- velocity_min 65
- velocity_max 65
- time_to_live 4
- time_to_live_min 4
- time_to_live_max 4
- duration 0.1
- duration_min 0.1
- duration_max 0.1
- repeat_delay 10
- repeat_delay_min 10
- repeat_delay_max 10
- }
-
- emitter Point
- {
- angle 55
- colour 0.9 0.9 1 1
- colour_range_start 0.9 0.9 1 1
- colour_range_end 0.9 0.9 1 1
- direction 0 0 -1
- emission_rate 1250
- position 0 0 0
- velocity 65
- velocity_min 65
- velocity_max 65
- time_to_live 4
- time_to_live_min 4
- time_to_live_max 4
- duration 0.1
- duration_min 0.1
- duration_max 0.1
- repeat_delay 10
- repeat_delay_min 10
- repeat_delay_max 10
- }
-
- emitter Point
- {
- angle 55
- colour 0.9 0.9 1 1
- colour_range_start 0.9 0.9 1 1
- colour_range_end 0.9 0.9 1 1
- direction 0 0 1
- emission_rate 1250
- position 0 0 0
- velocity 65
- velocity_min 65
- velocity_max 65
- time_to_live 4
- time_to_live_min 4
- time_to_live_max 4
- duration 0.1
- duration_min 0.1
- duration_max 0.1
- repeat_delay 10
- repeat_delay_min 10
- repeat_delay_max 10
- }
-
- affector DeflectorPlane
- {
- plane_point 0 -2 0
- plane_normal 0 1 0
- bounce 1
- }
-
- affector DeflectorPlane
- {
- plane_point 0 2 0
- plane_normal 0 -1 0
- bounce 1
- }
-
- affector ColourFader
- {
- red -0.3
- green -0.3
- blue -0.3
- alpha -0.3
- }
-
-}
+
+particle_system Orxonox/RingExp
+{
+ quota 500
+ material PE/lensflare
+ particle_width 65
+ particle_height 40
+ cull_each false
+ renderer billboard
+ sorted false
+ local_space false
+ iteration_interval 0
+ nonvisible_update_timeout 0
+ billboard_type oriented_self
+ billboard_origin center
+ billboard_rotation_type vertex
+ common_up_vector 0 1 0
+ point_rendering false
+ accurate_facing false
+
+ emitter Point
+ {
+ angle 55
+ colour 0.9 0.9 1 1
+ colour_range_start 0.9 0.9 1 1
+ colour_range_end 0.9 0.9 1 1
+ direction -1 0 0
+ emission_rate 1250
+ position 0 0 0
+ velocity 65
+ velocity_min 65
+ velocity_max 65
+ time_to_live 4
+ time_to_live_min 4
+ time_to_live_max 4
+ duration 0.1
+ duration_min 0.1
+ duration_max 0.1
+ repeat_delay 10
+ repeat_delay_min 10
+ repeat_delay_max 10
+ }
+
+ emitter Point
+ {
+ angle 55
+ colour 0.9 0.9 1 1
+ colour_range_start 0.9 0.9 1 1
+ colour_range_end 0.9 0.9 1 1
+ direction 1 0 0
+ emission_rate 1250
+ position 0 0 0
+ velocity 65
+ velocity_min 65
+ velocity_max 65
+ time_to_live 4
+ time_to_live_min 4
+ time_to_live_max 4
+ duration 0.1
+ duration_min 0.1
+ duration_max 0.1
+ repeat_delay 10
+ repeat_delay_min 10
+ repeat_delay_max 10
+ }
+
+ emitter Point
+ {
+ angle 55
+ colour 0.9 0.9 1 1
+ colour_range_start 0.9 0.9 1 1
+ colour_range_end 0.9 0.9 1 1
+ direction 0 0 -1
+ emission_rate 1250
+ position 0 0 0
+ velocity 65
+ velocity_min 65
+ velocity_max 65
+ time_to_live 4
+ time_to_live_min 4
+ time_to_live_max 4
+ duration 0.1
+ duration_min 0.1
+ duration_max 0.1
+ repeat_delay 10
+ repeat_delay_min 10
+ repeat_delay_max 10
+ }
+
+ emitter Point
+ {
+ angle 55
+ colour 0.9 0.9 1 1
+ colour_range_start 0.9 0.9 1 1
+ colour_range_end 0.9 0.9 1 1
+ direction 0 0 1
+ emission_rate 1250
+ position 0 0 0
+ velocity 65
+ velocity_min 65
+ velocity_max 65
+ time_to_live 4
+ time_to_live_min 4
+ time_to_live_max 4
+ duration 0.1
+ duration_min 0.1
+ duration_max 0.1
+ repeat_delay 10
+ repeat_delay_min 10
+ repeat_delay_max 10
+ }
+
+ affector DeflectorPlane
+ {
+ plane_point 0 -2 0
+ plane_normal 0 1 0
+ bounce 1
+ }
+
+ affector DeflectorPlane
+ {
+ plane_point 0 2 0
+ plane_normal 0 -1 0
+ bounce 1
+ }
+
+ affector ColourFader
+ {
+ red -0.3
+ green -0.3
+ blue -0.3
+ alpha -0.3
+ }
+
+}
Property changes on: code/branches/presentation/data/particle/RingExp.particle
___________________________________________________________________
Added: svn:eol-style
+ native
Modified: code/branches/presentation/data/particle/RingExp2.particle
===================================================================
--- code/branches/presentation/data/particle/RingExp2.particle 2011-05-28 16:35:18 UTC (rev 8642)
+++ code/branches/presentation/data/particle/RingExp2.particle 2011-05-28 16:45:14 UTC (rev 8643)
@@ -1,58 +1,58 @@
-
-particle_system Orxonox/RingExp2
-{
- quota 500
- material PE/ringflare
- particle_width 35
- particle_height 35
- cull_each false
- renderer billboard
- sorted false
- local_space false
- iteration_interval 0
- nonvisible_update_timeout 0
- billboard_type oriented_self
- billboard_origin center
- billboard_rotation_type vertex
- common_up_vector 0 1 0
- point_rendering false
- accurate_facing false
-
- emitter Point
- {
- angle 30
- colour 1 1 1 1
- colour_range_start 1 1 1 1
- colour_range_end 1 0.7 0.7 1
- direction 0 1 0
- emission_rate 1000
- position 0 0 0
- velocity 50
- velocity_min 50
- velocity_max 100
- time_to_live 4
- time_to_live_min 4
- time_to_live_max 4
- duration 0.5
- duration_min 0.5
- duration_max 0.5
- repeat_delay 10
- repeat_delay_min 10
- repeat_delay_max 10
- }
-
- affector ColourFader
- {
- red -0.3
- green -0.3
- blue -0.3
- alpha -0.3
- }
-
- affector DirectionRandomiser
- {
- randomness 5
- scope 1.0
- keep_velocity true
- }
-}
+
+particle_system Orxonox/RingExp2
+{
+ quota 500
+ material PE/ringflare
+ particle_width 35
+ particle_height 35
+ cull_each false
+ renderer billboard
+ sorted false
+ local_space false
+ iteration_interval 0
+ nonvisible_update_timeout 0
+ billboard_type oriented_self
+ billboard_origin center
+ billboard_rotation_type vertex
+ common_up_vector 0 1 0
+ point_rendering false
+ accurate_facing false
+
+ emitter Point
+ {
+ angle 30
+ colour 1 1 1 1
+ colour_range_start 1 1 1 1
+ colour_range_end 1 0.7 0.7 1
+ direction 0 1 0
+ emission_rate 1000
+ position 0 0 0
+ velocity 50
+ velocity_min 50
+ velocity_max 100
+ time_to_live 4
+ time_to_live_min 4
+ time_to_live_max 4
+ duration 0.5
+ duration_min 0.5
+ duration_max 0.5
+ repeat_delay 10
+ repeat_delay_min 10
+ repeat_delay_max 10
+ }
+
+ affector ColourFader
+ {
+ red -0.3
+ green -0.3
+ blue -0.3
+ alpha -0.3
+ }
+
+ affector DirectionRandomiser
+ {
+ randomness 5
+ scope 1.0
+ keep_velocity true
+ }
+}
Property changes on: code/branches/presentation/data/particle/RingExp2.particle
___________________________________________________________________
Added: svn:eol-style
+ native
Modified: code/branches/presentation/data/particle/RingExp3.particle
===================================================================
--- code/branches/presentation/data/particle/RingExp3.particle 2011-05-28 16:35:18 UTC (rev 8642)
+++ code/branches/presentation/data/particle/RingExp3.particle 2011-05-28 16:45:14 UTC (rev 8643)
@@ -1,58 +1,58 @@
-
-particle_system Orxonox/RingExp3
-{
- quota 500
- material PE/ringflare
- particle_width 35
- particle_height 35
- cull_each false
- renderer billboard
- sorted false
- local_space false
- iteration_interval 0
- nonvisible_update_timeout 0
- billboard_type oriented_self
- billboard_origin center
- billboard_rotation_type vertex
- common_up_vector 0 1 0
- point_rendering false
- accurate_facing false
-
- emitter Point
- {
- angle 30
- colour 1 1 1 1
- colour_range_start 1 1 1 1
- colour_range_end 1 0.7 0.7 1
- direction 0 -1 0
- emission_rate 1000
- position 0 0 0
- velocity 50
- velocity_min 50
- velocity_max 100
- time_to_live 4
- time_to_live_min 4
- time_to_live_max 4
- duration 0.5
- duration_min 0.5
- duration_max 0.5
- repeat_delay 10
- repeat_delay_min 10
- repeat_delay_max 10
- }
-
- affector ColourFader
- {
- red -0.3
- green -0.3
- blue -0.3
- alpha -0.3
- }
-
- affector DirectionRandomiser
- {
- randomness 5
- scope 1.0
- keep_velocity true
- }
-}
+
+particle_system Orxonox/RingExp3
+{
+ quota 500
+ material PE/ringflare
+ particle_width 35
+ particle_height 35
+ cull_each false
+ renderer billboard
+ sorted false
+ local_space false
+ iteration_interval 0
+ nonvisible_update_timeout 0
+ billboard_type oriented_self
+ billboard_origin center
+ billboard_rotation_type vertex
+ common_up_vector 0 1 0
+ point_rendering false
+ accurate_facing false
+
+ emitter Point
+ {
+ angle 30
+ colour 1 1 1 1
+ colour_range_start 1 1 1 1
+ colour_range_end 1 0.7 0.7 1
+ direction 0 -1 0
+ emission_rate 1000
+ position 0 0 0
+ velocity 50
+ velocity_min 50
+ velocity_max 100
+ time_to_live 4
+ time_to_live_min 4
+ time_to_live_max 4
+ duration 0.5
+ duration_min 0.5
+ duration_max 0.5
+ repeat_delay 10
+ repeat_delay_min 10
+ repeat_delay_max 10
+ }
+
+ affector ColourFader
+ {
+ red -0.3
+ green -0.3
+ blue -0.3
+ alpha -0.3
+ }
+
+ affector DirectionRandomiser
+ {
+ randomness 5
+ scope 1.0
+ keep_velocity true
+ }
+}
Property changes on: code/branches/presentation/data/particle/RingExp3.particle
___________________________________________________________________
Added: svn:eol-style
+ native
Modified: code/branches/presentation/data/particle/Shield.particle
===================================================================
--- code/branches/presentation/data/particle/Shield.particle 2011-05-28 16:35:18 UTC (rev 8642)
+++ code/branches/presentation/data/particle/Shield.particle 2011-05-28 16:45:14 UTC (rev 8643)
@@ -1,49 +1,49 @@
-
-particle_system Orxonox/Shield
-{
- quota 2000
- material PE/lensflare
- particle_width 25
- particle_height 25
- cull_each false
- renderer billboard
- sorted false
- local_space true
- iteration_interval 0
- nonvisible_update_timeout 0
- billboard_type point
- billboard_origin center
- billboard_rotation_type texcoord
- common_up_vector 0 1 0
- point_rendering false
- accurate_facing false
-
- emitter HollowEllipsoid
- {
- angle 0
- colour 0 0.298701 1 0.1
- colour_range_start 0 0.298701 1 0.1
- colour_range_end 0 0.298701 1 0.1
- direction 0 1 0
- emission_rate 2000
- position 0 0 0
- velocity 0
- velocity_min 0
- velocity_max 0
- time_to_live 0.1
- time_to_live_min 0.1
- time_to_live_max 0.3
- duration 0.1
- duration_min 0.1
- duration_max 0.2
- repeat_delay 1000000
- repeat_delay_min 1000000
- repeat_delay_max 1000000
- width 100
- height 100
- depth 100
- inner_width 0.999999
- inner_height 0.999999
- inner_depth 0.999999
- }
-}
+
+particle_system Orxonox/Shield
+{
+ quota 2000
+ material PE/lensflare
+ particle_width 25
+ particle_height 25
+ cull_each false
+ renderer billboard
+ sorted false
+ local_space true
+ iteration_interval 0
+ nonvisible_update_timeout 0
+ billboard_type point
+ billboard_origin center
+ billboard_rotation_type texcoord
+ common_up_vector 0 1 0
+ point_rendering false
+ accurate_facing false
+
+ emitter HollowEllipsoid
+ {
+ angle 0
+ colour 0 0.298701 1 0.1
+ colour_range_start 0 0.298701 1 0.1
+ colour_range_end 0 0.298701 1 0.1
+ direction 0 1 0
+ emission_rate 2000
+ position 0 0 0
+ velocity 0
+ velocity_min 0
+ velocity_max 0
+ time_to_live 0.1
+ time_to_live_min 0.1
+ time_to_live_max 0.3
+ duration 0.1
+ duration_min 0.1
+ duration_max 0.2
+ repeat_delay 1000000
+ repeat_delay_min 1000000
+ repeat_delay_max 1000000
+ width 100
+ height 100
+ depth 100
+ inner_width 0.999999
+ inner_height 0.999999
+ inner_depth 0.999999
+ }
+}
Property changes on: code/branches/presentation/data/particle/Shield.particle
___________________________________________________________________
Added: svn:eol-style
+ native
Property changes on: code/branches/presentation/data/particle/weaponflare.particle
___________________________________________________________________
Deleted: svn:executable
- *
Added: svn:eol-style
+ native
Modified: code/branches/presentation/data/particle/weaponshoot.particle
===================================================================
--- code/branches/presentation/data/particle/weaponshoot.particle 2011-05-28 16:35:18 UTC (rev 8642)
+++ code/branches/presentation/data/particle/weaponshoot.particle 2011-05-28 16:45:14 UTC (rev 8643)
@@ -1,57 +1,57 @@
-
-particle_system Orxonox/weaponshoot
-{
- quota 2000
- material PE/lensflare
- particle_width 3
- particle_height 3
- cull_each false
- renderer billboard
- billboard_type point
-
- emitter Point
- {
- angle 0.5
- colour 0 0 0.8 1
- colour_range_start 0 0 0.8 1
- colour_range_end 0.1 0.1 0.9 1
- direction 0 0 1
- emission_rate 6
- position 0 0 0
- velocity 35
- velocity_min 35
- velocity_max 35
- time_to_live 5
- time_to_live_min 5
- time_to_live_max 5
- duration 1
- duration_min 1
- duration_max 1
- repeat_delay 4
- repeat_delay_min 4
- repeat_delay_max 4
- }
-
- emitter Point
- {
- angle 90
- colour 0 0 0.8 1
- colour_range_start 0 0 0.8 1
- colour_range_end 0.1 0.1 1 1
- direction 0 0 -1
- emission_rate 1500
- position 0 0 0
- velocity 15
- velocity_min 15
- velocity_max 15
- time_to_live 0.005
- time_to_live_min 0.005
- time_to_live_max 0.0075
- duration 0.75
- duration_min 0.75
- duration_max 0.75
- repeat_delay 4.25
- repeat_delay_min 4.25
- repeat_delay_max 4.25
- }
+
+particle_system Orxonox/weaponshoot
+{
+ quota 2000
+ material PE/lensflare
+ particle_width 3
+ particle_height 3
+ cull_each false
+ renderer billboard
+ billboard_type point
+
+ emitter Point
+ {
+ angle 0.5
+ colour 0 0 0.8 1
+ colour_range_start 0 0 0.8 1
+ colour_range_end 0.1 0.1 0.9 1
+ direction 0 0 1
+ emission_rate 6
+ position 0 0 0
+ velocity 35
+ velocity_min 35
+ velocity_max 35
+ time_to_live 5
+ time_to_live_min 5
+ time_to_live_max 5
+ duration 1
+ duration_min 1
+ duration_max 1
+ repeat_delay 4
+ repeat_delay_min 4
+ repeat_delay_max 4
+ }
+
+ emitter Point
+ {
+ angle 90
+ colour 0 0 0.8 1
+ colour_range_start 0 0 0.8 1
+ colour_range_end 0.1 0.1 1 1
+ direction 0 0 -1
+ emission_rate 1500
+ position 0 0 0
+ velocity 15
+ velocity_min 15
+ velocity_max 15
+ time_to_live 0.005
+ time_to_live_min 0.005
+ time_to_live_max 0.0075
+ duration 0.75
+ duration_min 0.75
+ duration_max 0.75
+ repeat_delay 4.25
+ repeat_delay_min 4.25
+ repeat_delay_max 4.25
+ }
}
Property changes on: code/branches/presentation/data/particle/weaponshoot.particle
___________________________________________________________________
Deleted: svn:executable
- *
Added: svn:eol-style
+ native
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