[Orxonox-commit 4819] r9488 - in data/contentcreation/pps/dawalser: Head Head/Textures Head/export Socket Socket/Textures Socket/export
moralelastix at orxonox.net
moralelastix at orxonox.net
Mon Dec 3 17:44:09 CET 2012
Author: moralelastix
Date: 2012-12-03 17:44:08 +0100 (Mon, 03 Dec 2012)
New Revision: 9488
Added:
data/contentcreation/pps/dawalser/Head/export/Head.material
data/contentcreation/pps/dawalser/Socket/export/Socket.material
Removed:
data/contentcreation/pps/dawalser/Head/Textures/Head.R.png
data/contentcreation/pps/dawalser/Socket/Textures/Socket.R.png
Modified:
data/contentcreation/pps/dawalser/Head/Head.blend
data/contentcreation/pps/dawalser/Head/Head.blend1
data/contentcreation/pps/dawalser/Head/Head.blend2
data/contentcreation/pps/dawalser/Head/export/turretHead.mesh
data/contentcreation/pps/dawalser/Socket/Socket.blend
data/contentcreation/pps/dawalser/Socket/Socket.blend1
data/contentcreation/pps/dawalser/Socket/Socket.blend2
Log:
Details
Modified: data/contentcreation/pps/dawalser/Head/Head.blend
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/dawalser/Head/Head.blend1
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/dawalser/Head/Head.blend2
===================================================================
(Binary files differ)
Deleted: data/contentcreation/pps/dawalser/Head/Textures/Head.R.png
===================================================================
(Binary files differ)
Added: data/contentcreation/pps/dawalser/Head/export/Head.material
===================================================================
--- data/contentcreation/pps/dawalser/Head/export/Head.material (rev 0)
+++ data/contentcreation/pps/dawalser/Head/export/Head.material 2012-12-03 16:44:08 UTC (rev 9488)
@@ -0,0 +1,145 @@
+
+material _missing_material_
+{
+ receive_shadows off
+ technique
+ {
+ pass
+ {
+ ambient 0.1 0.1 0.1 1.0
+ diffuse 0.8 0.0 0.0 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.3 0.3 0.3 1.0
+ }
+ }
+}
+
+// Kugel genrated by blender2ogre 0.5.8
+
+material Kugel
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Kugel
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ specular 1.0 1.0 1.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Head.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
+// Lauf genrated by blender2ogre 0.5.8
+
+material Lauf
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Lauf
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ specular 1.0 1.0 1.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Head.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
+// Visier genrated by blender2ogre 0.5.8
+
+material Visier
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Visier
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ specular 1.0 1.0 1.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Head.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
Modified: data/contentcreation/pps/dawalser/Head/export/turretHead.mesh
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/dawalser/Socket/Socket.blend
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/dawalser/Socket/Socket.blend1
===================================================================
(Binary files differ)
Modified: data/contentcreation/pps/dawalser/Socket/Socket.blend2
===================================================================
(Binary files differ)
Deleted: data/contentcreation/pps/dawalser/Socket/Textures/Socket.R.png
===================================================================
(Binary files differ)
Added: data/contentcreation/pps/dawalser/Socket/export/Socket.material
===================================================================
--- data/contentcreation/pps/dawalser/Socket/export/Socket.material (rev 0)
+++ data/contentcreation/pps/dawalser/Socket/export/Socket.material 2012-12-03 16:44:08 UTC (rev 9488)
@@ -0,0 +1,231 @@
+
+material _missing_material_
+{
+ receive_shadows off
+ technique
+ {
+ pass
+ {
+ ambient 0.1 0.1 0.1 1.0
+ diffuse 0.8 0.0 0.0 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.3 0.3 0.3 1.0
+ }
+ }
+}
+
+// In genrated by blender2ogre 0.5.8
+
+material In
+{
+ receive_shadows on
+
+ technique
+ {
+ pass In
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Socket.In.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
+// Front genrated by blender2ogre 0.5.8
+
+material Front
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Front
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Socket.Front.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
+// Left genrated by blender2ogre 0.5.8
+
+material Left
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Left
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Socket.Left.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
+// Right genrated by blender2ogre 0.5.8
+
+material Right
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Right
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Socket.Right.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
+// Top genrated by blender2ogre 0.5.8
+
+material Top
+{
+ receive_shadows on
+
+ technique
+ {
+ pass Top
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture Socket.Top.F.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
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