[Orxonox-commit 4819] r9488 - in data/contentcreation/pps/dawalser: Head Head/Textures Head/export Socket Socket/Textures Socket/export

moralelastix at orxonox.net moralelastix at orxonox.net
Mon Dec 3 17:44:09 CET 2012


Author: moralelastix
Date: 2012-12-03 17:44:08 +0100 (Mon, 03 Dec 2012)
New Revision: 9488

Added:
   data/contentcreation/pps/dawalser/Head/export/Head.material
   data/contentcreation/pps/dawalser/Socket/export/Socket.material
Removed:
   data/contentcreation/pps/dawalser/Head/Textures/Head.R.png
   data/contentcreation/pps/dawalser/Socket/Textures/Socket.R.png
Modified:
   data/contentcreation/pps/dawalser/Head/Head.blend
   data/contentcreation/pps/dawalser/Head/Head.blend1
   data/contentcreation/pps/dawalser/Head/Head.blend2
   data/contentcreation/pps/dawalser/Head/export/turretHead.mesh
   data/contentcreation/pps/dawalser/Socket/Socket.blend
   data/contentcreation/pps/dawalser/Socket/Socket.blend1
   data/contentcreation/pps/dawalser/Socket/Socket.blend2
Log:
Details

Modified: data/contentcreation/pps/dawalser/Head/Head.blend
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/dawalser/Head/Head.blend1
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/dawalser/Head/Head.blend2
===================================================================
(Binary files differ)

Deleted: data/contentcreation/pps/dawalser/Head/Textures/Head.R.png
===================================================================
(Binary files differ)

Added: data/contentcreation/pps/dawalser/Head/export/Head.material
===================================================================
--- data/contentcreation/pps/dawalser/Head/export/Head.material	                        (rev 0)
+++ data/contentcreation/pps/dawalser/Head/export/Head.material	2012-12-03 16:44:08 UTC (rev 9488)
@@ -0,0 +1,145 @@
+
+material _missing_material_
+{
+    receive_shadows off
+    technique
+    {
+        pass
+        {
+            ambient 0.1 0.1 0.1 1.0
+            diffuse 0.8 0.0 0.0 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.3 0.3 0.3 1.0
+        }
+    }
+}
+
+// Kugel genrated by blender2ogre 0.5.8
+
+material Kugel 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Kugel
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            specular 1.0 1.0 1.0 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Head.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
+// Lauf genrated by blender2ogre 0.5.8
+
+material Lauf 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Lauf
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            specular 1.0 1.0 1.0 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Head.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
+// Visier genrated by blender2ogre 0.5.8
+
+material Visier 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Visier
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            specular 1.0 1.0 1.0 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Head.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}

Modified: data/contentcreation/pps/dawalser/Head/export/turretHead.mesh
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/dawalser/Socket/Socket.blend
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/dawalser/Socket/Socket.blend1
===================================================================
(Binary files differ)

Modified: data/contentcreation/pps/dawalser/Socket/Socket.blend2
===================================================================
(Binary files differ)

Deleted: data/contentcreation/pps/dawalser/Socket/Textures/Socket.R.png
===================================================================
(Binary files differ)

Added: data/contentcreation/pps/dawalser/Socket/export/Socket.material
===================================================================
--- data/contentcreation/pps/dawalser/Socket/export/Socket.material	                        (rev 0)
+++ data/contentcreation/pps/dawalser/Socket/export/Socket.material	2012-12-03 16:44:08 UTC (rev 9488)
@@ -0,0 +1,231 @@
+
+material _missing_material_
+{
+    receive_shadows off
+    technique
+    {
+        pass
+        {
+            ambient 0.1 0.1 0.1 1.0
+            diffuse 0.8 0.0 0.0 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.3 0.3 0.3 1.0
+        }
+    }
+}
+
+// In genrated by blender2ogre 0.5.8
+
+material In 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass In
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Socket.In.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
+// Front genrated by blender2ogre 0.5.8
+
+material Front 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Front
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Socket.Front.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
+// Left genrated by blender2ogre 0.5.8
+
+material Left 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Left
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Socket.Left.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
+// Right genrated by blender2ogre 0.5.8
+
+material Right 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Right
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Socket.Right.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
+// Top genrated by blender2ogre 0.5.8
+
+material Top 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Top
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture Socket.Top.F.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}




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