[Orxonox-commit 4820] r9489 - in code/branches/turret: data/levels data/levels/includes data/levels/templates src/modules/objects

moralelastix at orxonox.net moralelastix at orxonox.net
Mon Dec 3 17:46:12 CET 2012


Author: moralelastix
Date: 2012-12-03 17:46:12 +0100 (Mon, 03 Dec 2012)
New Revision: 9489

Added:
   code/branches/turret/data/levels/includes/weaponSettingsTurret.oxi
   code/branches/turret/data/levels/templates/spaceshipTurret.oxt
Modified:
   code/branches/turret/data/levels/templates/lodInformation.oxt
   code/branches/turret/data/levels/turretTest.oxw
   code/branches/turret/src/modules/objects/Turret.cc
   code/branches/turret/src/modules/objects/Turret.h
Log:
What ever

Added: code/branches/turret/data/levels/includes/weaponSettingsTurret.oxi
===================================================================
--- code/branches/turret/data/levels/includes/weaponSettingsTurret.oxi	                        (rev 0)
+++ code/branches/turret/data/levels/includes/weaponSettingsTurret.oxi	2012-12-03 16:46:12 UTC (rev 9489)
@@ -0,0 +1,22 @@
+    <weaponslots>
+      <WeaponSlot position="0,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+        </links>
+        <Weapon>
+          <attached>
+            <Model mesh="sphere.mesh" position="3,3,-2.2" scale=0.6 />
+          </attached>
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />
+          <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />
+        </Weapon>
+      </WeaponPack>
+    </weapons>

Modified: code/branches/turret/data/levels/templates/lodInformation.oxt
===================================================================
--- code/branches/turret/data/levels/templates/lodInformation.oxt	2012-12-03 16:44:08 UTC (rev 9488)
+++ code/branches/turret/data/levels/templates/lodInformation.oxt	2012-12-03 16:46:12 UTC (rev 9489)
@@ -14,6 +14,7 @@
       <MeshLodInformation mesh=SolarPanel.mesh enabled=false/>
       <MeshLodInformation mesh=CuboidLandingZone.mesh enabled=false/>
       <MeshLodInformation mesh=HydroHarvester.mesh enabled=false />
+      <MeshLodInformation mesh=turretHead.mesh enabled=false />
 
       <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
       <MeshLodInformation mesh=BodyDebris1.mesh enabled=false/>

Added: code/branches/turret/data/levels/templates/spaceshipTurret.oxt
===================================================================
--- code/branches/turret/data/levels/templates/spaceshipTurret.oxt	                        (rev 0)
+++ code/branches/turret/data/levels/templates/spaceshipTurret.oxt	2012-12-03 16:46:12 UTC (rev 9489)
@@ -0,0 +1,50 @@
+<Template name=spaceshipturret>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <attached>
+        <Model position="0,0,0" yaw="90" roll="-90" mesh="turretHead.mesh" scale3D="10,10,10"/>
+    </attached>
+    <collisionShapes>
+        <SphereCollisionShape radius="10"   position = "0,0,0"/>
+    </collisionShapes>
+<?lua
+  include("../includes/weaponSettingsTurret.oxi")
+?>
+  </SpaceShip>
+</Template>

Modified: code/branches/turret/data/levels/turretTest.oxw
===================================================================
--- code/branches/turret/data/levels/turretTest.oxw	2012-12-03 16:44:08 UTC (rev 9488)
+++ code/branches/turret/data/levels/turretTest.oxw	2012-12-03 16:46:12 UTC (rev 9489)
@@ -1,6 +1,6 @@
 <LevelInfo
  name = "turret Test"
- description = "A level with absolutely nothing in it."
+ description = "A level with a turret in it."
  tags = "test"
  screenshot = "emptylevel.png"
 />
@@ -14,6 +14,7 @@
 <?lua
   include("templates/spaceshipAssff.oxt")
   include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipTurret.oxt")
 ?>
 
 <Level>
@@ -26,12 +27,31 @@
     ambientlight = "0.8, 0.8, 0.8"
     skybox       = "Orxonox/Starbox"
   >
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
 
 
+<StaticEntity position="0,0,0" yaw=0 pitch=0>
+    <attached>
+        <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" />
+    </attached>
+</StaticEntity>
 
 
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+<SpaceShip position="0,10,0" pitch="-45" yaw="225" roll="0">
+    <templates>
+        <Template link=spaceshipturret />
+    </templates>
+    <controller>
+        <WaypointPatrolController alertnessradius=100 team=10>
+        </WaypointPatrolController>
+     </controller>
+</SpaceShip>
     
   </Scene>
 </Level>

Modified: code/branches/turret/src/modules/objects/Turret.cc
===================================================================
--- code/branches/turret/src/modules/objects/Turret.cc	2012-12-03 16:44:08 UTC (rev 9488)
+++ code/branches/turret/src/modules/objects/Turret.cc	2012-12-03 16:46:12 UTC (rev 9489)
@@ -38,7 +38,7 @@
     /**
      * @brief Constructor
      */
-    Turret::Turret(BaseObject* creator) : Pawn(creator)
+    Turret::Turret(BaseObject* creator) : SpaceShip(creator)
     {
         RegisterObject(Turret);
         this->controller_ = new WaypointPatrolController(this);
@@ -52,22 +52,16 @@
 
     }
 
-    /*void Turret::rotateYaw(const Vector2& value)
-    {
 
-    }
-
-
     void Turret::rotatePitch(const Vector2& value)
     {
-
+    	Vector2 pitch = value;
+    	float nextPitch = this->localAngularAcceleration_.x() + pitch.x*0.8f;
+    	// Einschraenken auf 0 bis 180
+    	this->localAngularAcceleration_.setX(nextPitch);
     }
 
-    void Turret::rotateRoll(const Vector2& value)
-    {
 
-    }*/
-
     void Turret::setAlertnessRadius(float value)
     {
     	this->controller_->setAlertnessRadius(value);

Modified: code/branches/turret/src/modules/objects/Turret.h
===================================================================
--- code/branches/turret/src/modules/objects/Turret.h	2012-12-03 16:44:08 UTC (rev 9488)
+++ code/branches/turret/src/modules/objects/Turret.h	2012-12-03 16:46:12 UTC (rev 9489)
@@ -37,24 +37,19 @@
 
 #include "objects/ObjectsPrereqs.h"
 
-#include "worldentities/pawns/Pawn.h"
+#include "worldentities/pawns/SpaceShip.h"
 
 namespace orxonox
 {
-    class _ObjectsExport Turret : public Pawn
+    class _ObjectsExport Turret : public SpaceShip
     {
         public:
             Turret(BaseObject* creator);
             virtual ~Turret();
 
             //virtual void tick(float dt);
-            virtual void moveFrontBack(const Vector2& value) {}
-            virtual void moveRightLeft(const Vector2& value) {}
-            virtual void moveUpDown(const Vector2& value) {}
 
-            /*virtual void rotateYaw(const Vector2& value);
             virtual void rotatePitch(const Vector2& value);
-            virtual void rotateRoll(const Vector2& value);*/
 
             void setAlertnessRadius(float value);
             float getAlertnessRadius();




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