[Orxonox-commit 4757] r9426 - code/branches/shaders/data/levels
davidsa at orxonox.net
davidsa at orxonox.net
Sun Nov 4 13:51:48 CET 2012
Author: davidsa
Date: 2012-11-04 13:51:48 +0100 (Sun, 04 Nov 2012)
New Revision: 9426
Modified:
code/branches/shaders/data/levels/shadertest.oxw
Log:
Changed shader test level so that it uses a round object, since you can see the glow shader effect a bit better this way
Modified: code/branches/shaders/data/levels/shadertest.oxw
===================================================================
--- code/branches/shaders/data/levels/shadertest.oxw 2012-10-31 17:02:05 UTC (rev 9425)
+++ code/branches/shaders/data/levels/shadertest.oxw 2012-11-04 12:51:48 UTC (rev 9426)
@@ -1,7 +1,7 @@
<LevelInfo
name = "Shader Test"
description = "Level to test shader functionality. Based on Asteroidfields."
- tags = "shaders"
+ tags = "test"
screenshot = "codingtutorial.png"
startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
/>
@@ -64,8 +64,8 @@
<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
<attached>
- <Model scale="1" mesh="drone.mesh" renderQueueGroup="stencil glow" material="glow"/>
- <Model scale="1" mesh="drone.mesh" renderQueueGroup="stencil object"/>
+ <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil glow" material="glow"/>
+ <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil object"/>
</attached>
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
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