[Orxonox-commit 4758] r9427 - data/trunk/materials
davidsa at orxonox.net
davidsa at orxonox.net
Sun Nov 4 14:02:47 CET 2012
Author: davidsa
Date: 2012-11-04 14:02:47 +0100 (Sun, 04 Nov 2012)
New Revision: 9427
Modified:
data/trunk/materials/glow.material
Log:
FIX: changed nested comments into single line comments, as it turns out Ogre material scripts don't like nested comments so my material script was broken
Modified: data/trunk/materials/glow.material
===================================================================
--- data/trunk/materials/glow.material 2012-11-04 12:51:48 UTC (rev 9426)
+++ data/trunk/materials/glow.material 2012-11-04 13:02:47 UTC (rev 9427)
@@ -22,24 +22,38 @@
depth_check on
depth_func less_equal
lighting off
- emissive 0.5 0.9 1.0 0.0 //what color should the glow be, emissive light can be changed through ogre as well
+
+ //what color should the glow be, emissive light can be changed through ogre as well
+ emissive 0.5 0.9 1.0 0.0
vertex_program_ref glow_vs
{
- param_named_auto iWorldTMatrix inverse_transpose_world_matrix //don't worry about auto parameters here, they are given
+ //don't worry about auto parameters here, they are given
+ param_named_auto iWorldTMatrix inverse_transpose_world_matrix
param_named_auto iViewMatrix inverse_view_matrix
param_named_auto worldMatrix world_matrix
param_named_auto viewProjMatrix viewproj_matrix
- param_named inflate float 0.05 //how much should the glow expand from the model, usually a small value
+
+ //how much should the glow expand from the model, usually a small value
+ param_named inflate float 0.05
}
fragment_program_ref glow_ps
{
- param_named alphaValue float 0.5 //base alpha value of glow
- param_named cutoffAngle float 70.0 //from which view to surface normal angle on should the intensity of the glow decrease
- param_named exponent float 2.5 //by which exponent should the intensity decrease
- param_named_auto time time_0_x 50 //how fast should the light pulsate
- param_named_auto color surface_emissive_colour //don't worry about this one, it makes sure we use the emissive color value
+ //base alpha value of glow
+ param_named alphaValue float 0.5
+
+ //from which view to surface normal angle on should the intensity of the glow decrease
+ param_named cutoffAngle float 70.0
+
+ //by which exponent should the intensity decrease
+ param_named exponent float 2.5
+
+ //how fast should the light pulsate
+ param_named_auto time time_0_x 50
+
+ //don't worry about this one, it makes sure we use the emissive color value
+ param_named_auto color surface_emissive_colour
}
}
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