[Orxonox-commit 4785] r9454 - code/branches/largeShip1/data/levels/templates

keuschr at orxonox.net keuschr at orxonox.net
Mon Nov 19 15:44:39 CET 2012


Author: keuschr
Date: 2012-11-19 15:44:38 +0100 (Mon, 19 Nov 2012)
New Revision: 9454

Added:
   code/branches/largeShip1/data/levels/templates/spaceshipCollateralDamage.oxt
Log:
Added new ship template. Materials to follow.

Added: code/branches/largeShip1/data/levels/templates/spaceshipCollateralDamage.oxt
===================================================================
--- code/branches/largeShip1/data/levels/templates/spaceshipCollateralDamage.oxt	                        (rev 0)
+++ code/branches/largeShip1/data/levels/templates/spaceshipCollateralDamage.oxt	2012-11-19 14:44:38 UTC (rev 9454)
@@ -0,0 +1,141 @@
+<Template name=spaceshipcollateraldamage>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 12
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=-90 pitch=0 roll=0 scale=4 mesh="collateralDamage.mesh" />
+      
+      <BlinkingBillboard position="18.5,0.5,1.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=.5 quadratic=1 />
+      <BlinkingBillboard position="-18.5,0.5,1.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=.5 phase=180 quadratic=1 />
+
+	<!--Model mesh="cube.mesh" mass=10 position="0,0,0" scale3D="18,2,14" /-->
+	<!--Model mesh="cube.mesh" mass=10 position="0,2.5,0" scale3D="8,2.5,14" /-->
+
+    </attached>
+
+    <collisionShapes>
+      	<BoxCollisionShape position="0,0,0" halfExtents="18,2,14" />
+	<BoxCollisionShape position="0,2.5,0" halfExtents="8,2.5,14" />
+
+
+
+
+    </collisionShapes>
+
+
+
+<?lua
+  include("../includes/weaponSettingsCollateral.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,10, 40" drag=true mouselook=true />
+      <CameraPosition position="0,20, 80" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+      <CameraPosition position="0,50,150" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 5
+
+   speedfront     = 150
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    
+<EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.05 position="1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.05 position="-1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare2" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare2" />
+
+      <FadingBillboard mainstate=activity active=false scale=0.05 position="8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.05 position="-8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
+
+    </EffectContainer>
+
+
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" />
+    </EffectContainer>
+
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>




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