[Orxonox-commit 4786] r9455 - in code/branches/largeShip1/data/levels: . includes
keuschr at orxonox.net
keuschr at orxonox.net
Mon Nov 19 15:45:58 CET 2012
Author: keuschr
Date: 2012-11-19 15:45:57 +0100 (Mon, 19 Nov 2012)
New Revision: 9455
Added:
code/branches/largeShip1/data/levels/collateralDamageDemo.oxw
code/branches/largeShip1/data/levels/includes/weaponSettingsCollateral.oxi
Log:
forgot some files
Added: code/branches/largeShip1/data/levels/collateralDamageDemo.oxw
===================================================================
--- code/branches/largeShip1/data/levels/collateralDamageDemo.oxw (rev 0)
+++ code/branches/largeShip1/data/levels/collateralDamageDemo.oxw 2012-11-19 14:45:57 UTC (rev 9455)
@@ -0,0 +1,36 @@
+<LevelInfo
+ name = "Collateral Damage Demo"
+ description = " "
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+?>
+
+<?lua
+ include("templates/spaceshipAssff2.oxt")
+ include("templates/spaceshipPirate.oxt")
+ include("templates/spaceshipCollateralDamage.oxt")
+?>
+
+<Level>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/Starbox"
+ >
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+ <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage />
+
+ </Scene>
+</Level>
+
Added: code/branches/largeShip1/data/levels/includes/weaponSettingsCollateral.oxi
===================================================================
--- code/branches/largeShip1/data/levels/includes/weaponSettingsCollateral.oxi (rev 0)
+++ code/branches/largeShip1/data/levels/includes/weaponSettingsCollateral.oxi 2012-11-19 14:45:57 UTC (rev 9455)
@@ -0,0 +1,47 @@
+ <weaponslots>
+ <WeaponSlot position="-15.0,-1.5,0" />
+ <WeaponSlot position=" 15.0,-1.5,0" />
+ <WeaponSlot position=" 0, 0,0" />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ <WeaponSet firemode=2 />
+ <WeaponSet firemode=3 />
+ </weaponsets>
+ <weapons>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+ <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
+ </links>
+
+ <Weapon>
+ <attached>
+ <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="5,-1.3,0" /--> <!-- ROCKET LAUNCHER -->
+ <!--Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /--> <!-- THING BETWEEN -->
+ <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="-1.5, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
+ </Weapon>
+
+ <Weapon>
+ <attached>
+ <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /-->
+ <!--Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /-->
+ <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="1.8, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
+ </Weapon>
+ <Weapon>
+ <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
+ <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
+ </Weapon>
+ </WeaponPack>
+ </weapons>
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