[Orxonox-commit 4787] r9456 - in data/trunk: images/textures materials models
keuschr at orxonox.net
keuschr at orxonox.net
Mon Nov 19 15:54:28 CET 2012
Author: keuschr
Date: 2012-11-19 15:54:28 +0100 (Mon, 19 Nov 2012)
New Revision: 9456
Added:
data/trunk/images/textures/light_map.png
data/trunk/images/textures/uv_layout.png
data/trunk/materials/fighter_material.material
data/trunk/models/collateralDamage.mesh
Log:
added material and textures for collateralDamage ship
Added: data/trunk/images/textures/light_map.png
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/light_map.png
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/images/textures/uv_layout.png
===================================================================
(Binary files differ)
Property changes on: data/trunk/images/textures/uv_layout.png
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: data/trunk/materials/fighter_material.material
===================================================================
--- data/trunk/materials/fighter_material.material (rev 0)
+++ data/trunk/materials/fighter_material.material 2012-11-19 14:54:28 UTC (rev 9456)
@@ -0,0 +1,43 @@
+// fighter_material genrated by blender2ogre 0.5.8
+
+material fighter_material
+{
+ receive_shadows on
+
+ technique
+ {
+ pass fighter_material
+ {
+ ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+ diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+ specular 0.5 0.5 0.5 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+
+ alpha_to_coverage off
+ colour_write on
+ cull_hardware clockwise
+ depth_check on
+ depth_func less_equal
+ depth_write on
+ illumination_stage
+ light_clip_planes off
+ light_scissor off
+ lighting on
+ normalise_normals off
+ polygon_mode solid
+ scene_blend one zero
+ scene_blend_op add
+ shading gouraud
+ transparent_sorting on
+
+ texture_unit
+ {
+ texture uv_layout.png
+ tex_address_mode wrap
+ scale 1.0 1.0
+ tex_coord_set 0
+ colour_op modulate
+ }
+ }
+ }
+}
Added: data/trunk/models/collateralDamage.mesh
===================================================================
(Binary files differ)
Property changes on: data/trunk/models/collateralDamage.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
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