[Orxonox-commit 4787] r9456 - in data/trunk: images/textures materials models

keuschr at orxonox.net keuschr at orxonox.net
Mon Nov 19 15:54:28 CET 2012


Author: keuschr
Date: 2012-11-19 15:54:28 +0100 (Mon, 19 Nov 2012)
New Revision: 9456

Added:
   data/trunk/images/textures/light_map.png
   data/trunk/images/textures/uv_layout.png
   data/trunk/materials/fighter_material.material
   data/trunk/models/collateralDamage.mesh
Log:
added material and textures for collateralDamage ship

Added: data/trunk/images/textures/light_map.png
===================================================================
(Binary files differ)


Property changes on: data/trunk/images/textures/light_map.png
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: data/trunk/images/textures/uv_layout.png
===================================================================
(Binary files differ)


Property changes on: data/trunk/images/textures/uv_layout.png
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: data/trunk/materials/fighter_material.material
===================================================================
--- data/trunk/materials/fighter_material.material	                        (rev 0)
+++ data/trunk/materials/fighter_material.material	2012-11-19 14:54:28 UTC (rev 9456)
@@ -0,0 +1,43 @@
+// fighter_material genrated by blender2ogre 0.5.8
+
+material fighter_material 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass fighter_material
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture uv_layout.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}

Added: data/trunk/models/collateralDamage.mesh
===================================================================
(Binary files differ)


Property changes on: data/trunk/models/collateralDamage.mesh
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream




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