[Orxonox-commit 4994] r9663 - in code/trunk/src/orxonox: controllers worldentities/pawns
landauf at orxonox.net
landauf at orxonox.net
Sun Aug 25 10:03:25 CEST 2013
Author: landauf
Date: 2013-08-25 10:03:25 +0200 (Sun, 25 Aug 2013)
New Revision: 9663
Modified:
code/trunk/src/orxonox/controllers/FormationController.cc
code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
Log:
replaced tabs with spaces
Modified: code/trunk/src/orxonox/controllers/FormationController.cc
===================================================================
--- code/trunk/src/orxonox/controllers/FormationController.cc 2013-08-24 17:04:40 UTC (rev 9662)
+++ code/trunk/src/orxonox/controllers/FormationController.cc 2013-08-25 08:03:25 UTC (rev 9663)
@@ -541,11 +541,11 @@
if (!this->slaves_.empty())
{
- std::vector<FormationController*>::iterator it2 = std::find(this->slaves_.begin(), this->slaves_.end(), newMaster);
- if (it2 != this->slaves_.end())
- {
- this->slaves_.erase(it2);
- }
+ std::vector<FormationController*>::iterator it2 = std::find(this->slaves_.begin(), this->slaves_.end(), newMaster);
+ if (it2 != this->slaves_.end())
+ {
+ this->slaves_.erase(it2);
+ }
newMaster->state_ = MASTER;
newMaster->slaves_ = this->slaves_;
Modified: code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
===================================================================
--- code/trunk/src/orxonox/worldentities/pawns/Pawn.cc 2013-08-24 17:04:40 UTC (rev 9662)
+++ code/trunk/src/orxonox/worldentities/pawns/Pawn.cc 2013-08-25 08:03:25 UTC (rev 9663)
@@ -323,34 +323,34 @@
if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
{
- // Start to control a new entity if you're the master of a formation
- if(this->hasSlaves())
- {
- Controller* slave = this->getSlave();
- ControllableEntity* entity = slave->getControllableEntity();
+ // Start to control a new entity if you're the master of a formation
+ if(this->hasSlaves())
+ {
+ Controller* slave = this->getSlave();
+ ControllableEntity* entity = slave->getControllableEntity();
- if(!entity->hasHumanController())
- {
- // delete the AIController
- slave->setControllableEntity(0);
+ if(!entity->hasHumanController())
+ {
+ // delete the AIController
+ slave->setControllableEntity(0);
- // set a new master within the formation
- orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave));
+ // set a new master within the formation
+ orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave));
- // start to control a slave
- this->getPlayer()->startControl(entity);
- }
- else
- {
- this->getPlayer()->stopControl();
- }
+ // start to control a slave
+ this->getPlayer()->startControl(entity);
+ }
+ else
+ {
+ this->getPlayer()->stopControl();
+ }
- }
- else
- {
- this->getPlayer()->stopControl();
- }
+ }
+ else
+ {
+ this->getPlayer()->stopControl();
+ }
}
if (GameMode::isMaster())
{
@@ -502,27 +502,27 @@
// A function to check if this pawn's controller is the master of any formationcontroller
bool Pawn::hasSlaves()
{
- for (ObjectList<FormationController>::iterator it =
- ObjectList<FormationController>::begin();
- it != ObjectList<FormationController>::end(); ++it )
- {
- // checks if the pawn's controller has a slave
- if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController())
- return true;
- }
- return false;
+ for (ObjectList<FormationController>::iterator it =
+ ObjectList<FormationController>::begin();
+ it != ObjectList<FormationController>::end(); ++it )
+ {
+ // checks if the pawn's controller has a slave
+ if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController())
+ return true;
+ }
+ return false;
}
// A function that returns a slave of the pawn's controller
Controller* Pawn::getSlave(){
- for (ObjectList<FormationController>::iterator it =
- ObjectList<FormationController>::begin();
- it != ObjectList<FormationController>::end(); ++it )
- {
- if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController())
- return it->getController();
- }
- return 0;
+ for (ObjectList<FormationController>::iterator it =
+ ObjectList<FormationController>::begin();
+ it != ObjectList<FormationController>::end(); ++it )
+ {
+ if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController())
+ return it->getController();
+ }
+ return 0;
}
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