[Orxonox-commit 4995] r9664 - in code/trunk/data: levels levels/includes levels/templates overlays

landauf at orxonox.net landauf at orxonox.net
Sun Aug 25 10:05:11 CEST 2013


Author: landauf
Date: 2013-08-25 10:05:10 +0200 (Sun, 25 Aug 2013)
New Revision: 9664

Modified:
   code/trunk/data/levels/bigshipPresentation.oxw
   code/trunk/data/levels/collateralDamageDemo.oxw
   code/trunk/data/levels/gallery.oxw
   code/trunk/data/levels/includes/weaponSettingsCollateral.oxi
   code/trunk/data/levels/includes/weaponSettingsEscort.oxi
   code/trunk/data/levels/includes/weaponSettingsTurret.oxi
   code/trunk/data/levels/includes/weaponSettingsbigship.oxi
   code/trunk/data/levels/maxim.oxw
   code/trunk/data/levels/presentationHS12.oxw
   code/trunk/data/levels/templates/bigship.oxt
   code/trunk/data/levels/templates/spaceshipCollateralDamage.oxt
   code/trunk/data/levels/templates/spaceshipEscort.oxt
   code/trunk/data/levels/templates/spaceshipTurret.oxt
   code/trunk/data/levels/turretTest.oxw
   code/trunk/data/overlays/tetrisHUD.oxo
Log:
eol-style native


Property changes on: code/trunk/data/levels/bigshipPresentation.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/collateralDamageDemo.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/gallery.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/includes/weaponSettingsCollateral.oxi
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/includes/weaponSettingsEscort.oxi
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/includes/weaponSettingsTurret.oxi
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/includes/weaponSettingsbigship.oxi
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: code/trunk/data/levels/maxim.oxw
===================================================================
--- code/trunk/data/levels/maxim.oxw	2013-08-25 08:03:25 UTC (rev 9663)
+++ code/trunk/data/levels/maxim.oxw	2013-08-25 08:05:10 UTC (rev 9664)
@@ -1,126 +1,126 @@
-<LevelInfo
- name = "Maxim's Test"
- description = "Intelligent Formation"
- tags = "test"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-?>
-
-<?lua
-  include("templates/spaceshipAssff.oxt")
-  include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipSwallow.oxt")
-  include("templates/spaceshipTransporter.oxt")
-?>
-
-<Level
- gametype = "Mission"
->                  
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-  <NotificationQueueCEGUI
-    name="narrative"
-    targets="simpleNotification"
-    size=3
-    displayTime=3.9
-    position="0.2, 0, 0.1, 0"
-    fontSize="23"
-    fontColor="0.3, 1, 0.2, 0.8"
-    alignment="HorzCentred"
-    displaySize="0.6, 0, 0, 0"
-    />
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/skyBoxMoreNebula"
-  >
-
-  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
-  <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow/>
-
-  <!-- TRIGGERS -->
-    <DistanceTrigger name="FormationInit" position="800,700,600"  target="Pawn" distance=60 stayActive="true" delay=0.1 />
-    <DistanceTrigger name="LetsGo"        position="200,-200,1000" target="Pawn" distance=180 stayActive="true" delay=0.1 />
-    <BlinkingBillboard colour="1,1,0.05" position="200,-200,1000" frequency=0.6 amplitude=3 material="Flares/lensflare" />
-	<DistanceTrigger name="Fight"        position="-600,3000,-2000" target="Pawn" distance=180 stayActive="true" delay=0.1 />
-    <BlinkingBillboard colour="0,0,1" position="-600,3000,-2000" frequency=0.6 amplitude=3 material="Flares/lensflare" />
-
-
-
-    <Script code="formationcontroller formationflight true" onLoad="false">
-        <events>
-            <trigger>
-                <EventListener event=FormationInit />
-            </trigger>
-        </events>
-    </Script> <!-- !!! activates formation behaviour !!! -->
-
-    <Script code="artificialcontroller setbotlevel 5" onLoad="false">
-        <events>
-            <trigger>
-                <EventListener event=FormationInit />
-            </trigger>
-        </events>
-    </Script>
-
-    <SimpleNotification message="Let's go!">
-        <events>
-            <trigger>
-                <EventListener event="LetsGo" />
-            </trigger>
-        </events>
-    </SimpleNotification>
-
-
-
-
-<!-- ADDING FORMATION: 2 Swallows -->
-<?lua for i=0,1,1 do
-?>
-    <SpaceShip position="<?lua print(400+i*200) ?>,-200,1000" lookat="-1300,-600,900" visible="true">
-        <templates>
-            <Template link=spaceshipswallow /> <!--spaceshipTransporter spaceshippirate-->
-        </templates>
-        <controller>
-            <AIController team=0>
-                <events>
-                    <activity>
-                        <EventListener event="LetsGo" />
-                     </activity>
-                </events>
-            </AIController>
-        </controller>
-    </SpaceShip>
-<?lua end ?>
-
-<?lua for i=0,2,1 do
-?>
-
-
-<!-- ENEMY SWALLOWS -->
-    <SpaceShip position="<?lua print(-400+i*200) ?>,3000,-2000" lookat="-1300,-600,900" visible="true">
-        <templates>
-            <Template link=spaceshipswallow />
-        </templates>
-        <controller>
-            <AIController team=1>
-                <events>
-                    <activity>
-                        <EventListener event="Fight" />
-                     </activity>
-                </events>
-            </AIController>
-        </controller>
-    </SpaceShip>
-<?lua end ?>
-
-  </Scene>
+<LevelInfo
+ name = "Maxim's Test"
+ description = "Intelligent Formation"
+ tags = "test"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipSwallow.oxt")
+  include("templates/spaceshipTransporter.oxt")
+?>
+
+<Level
+ gametype = "Mission"
+>                  
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <NotificationQueueCEGUI
+    name="narrative"
+    targets="simpleNotification"
+    size=3
+    displayTime=3.9
+    position="0.2, 0, 0.1, 0"
+    fontSize="23"
+    fontColor="0.3, 1, 0.2, 0.8"
+    alignment="HorzCentred"
+    displaySize="0.6, 0, 0, 0"
+    />
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/skyBoxMoreNebula"
+  >
+
+  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+  <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow/>
+
+  <!-- TRIGGERS -->
+    <DistanceTrigger name="FormationInit" position="800,700,600"  target="Pawn" distance=60 stayActive="true" delay=0.1 />
+    <DistanceTrigger name="LetsGo"        position="200,-200,1000" target="Pawn" distance=180 stayActive="true" delay=0.1 />
+    <BlinkingBillboard colour="1,1,0.05" position="200,-200,1000" frequency=0.6 amplitude=3 material="Flares/lensflare" />
+	<DistanceTrigger name="Fight"        position="-600,3000,-2000" target="Pawn" distance=180 stayActive="true" delay=0.1 />
+    <BlinkingBillboard colour="0,0,1" position="-600,3000,-2000" frequency=0.6 amplitude=3 material="Flares/lensflare" />
+
+
+
+    <Script code="formationcontroller formationflight true" onLoad="false">
+        <events>
+            <trigger>
+                <EventListener event=FormationInit />
+            </trigger>
+        </events>
+    </Script> <!-- !!! activates formation behaviour !!! -->
+
+    <Script code="artificialcontroller setbotlevel 5" onLoad="false">
+        <events>
+            <trigger>
+                <EventListener event=FormationInit />
+            </trigger>
+        </events>
+    </Script>
+
+    <SimpleNotification message="Let's go!">
+        <events>
+            <trigger>
+                <EventListener event="LetsGo" />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+
+
+
+<!-- ADDING FORMATION: 2 Swallows -->
+<?lua for i=0,1,1 do
+?>
+    <SpaceShip position="<?lua print(400+i*200) ?>,-200,1000" lookat="-1300,-600,900" visible="true">
+        <templates>
+            <Template link=spaceshipswallow /> <!--spaceshipTransporter spaceshippirate-->
+        </templates>
+        <controller>
+            <AIController team=0>
+                <events>
+                    <activity>
+                        <EventListener event="LetsGo" />
+                     </activity>
+                </events>
+            </AIController>
+        </controller>
+    </SpaceShip>
+<?lua end ?>
+
+<?lua for i=0,2,1 do
+?>
+
+
+<!-- ENEMY SWALLOWS -->
+    <SpaceShip position="<?lua print(-400+i*200) ?>,3000,-2000" lookat="-1300,-600,900" visible="true">
+        <templates>
+            <Template link=spaceshipswallow />
+        </templates>
+        <controller>
+            <AIController team=1>
+                <events>
+                    <activity>
+                        <EventListener event="Fight" />
+                     </activity>
+                </events>
+            </AIController>
+        </controller>
+    </SpaceShip>
+<?lua end ?>
+
+  </Scene>
 </Level>
\ No newline at end of file


Property changes on: code/trunk/data/levels/maxim.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/presentationHS12.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/templates/bigship.oxt
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/templates/spaceshipCollateralDamage.oxt
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/templates/spaceshipEscort.oxt
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/templates/spaceshipTurret.oxt
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/levels/turretTest.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/trunk/data/overlays/tetrisHUD.oxo
___________________________________________________________________
Added: svn:eol-style
   + native




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