[Orxonox-commit 5196] r9861 - code/branches/wiimote/src/libraries/core/input
georgr at orxonox.net
georgr at orxonox.net
Mon Dec 2 16:37:11 CET 2013
Author: georgr
Date: 2013-12-02 16:37:11 +0100 (Mon, 02 Dec 2013)
New Revision: 9861
Modified:
code/branches/wiimote/src/libraries/core/input/WiiMote.cc
Log:
3s of lag are still here...next try
Modified: code/branches/wiimote/src/libraries/core/input/WiiMote.cc
===================================================================
--- code/branches/wiimote/src/libraries/core/input/WiiMote.cc 2013-12-02 15:33:40 UTC (rev 9860)
+++ code/branches/wiimote/src/libraries/core/input/WiiMote.cc 2013-12-02 15:37:11 UTC (rev 9861)
@@ -16,18 +16,17 @@
exit(0);
//else
//orxout(user_warning) << "pointer is not null, yay" << std::endl;
- if (PWii->Poll())
- {
- p->UpdateStatus();
- //CWiimote::EventTypes e = p->GetEvent();
- if(p->Buttons.isPressed(CButtons::BUTTON_A)||p->Buttons.isJustPressed(CButtons::BUTTON_A))
+ PWii->Poll();
+
+ p->UpdateStatus(); //perhaps this will help against the lag?
+ if(p->Buttons.isPressed(CButtons::BUTTON_A)||p->Buttons.isJustPressed(CButtons::BUTTON_A)) //ugly hack to just do something on button press easily
{
CommandExecutor::execute("fire 0", 0, 0);
}
Orientation o;
p->Accelerometer.GetOrientation(o.pitch, o.roll, o.yaw);
- int x = (int)(500*(o.yaw-lastOrientation.yaw)/time.getDeltaTime());
+ int x = (int)(500*(o.yaw-lastOrientation.yaw)/time.getDeltaTime()); //get difference in orientation, divide by time to make faster movements result in faster orientation change
int y = (int)((o.pitch-lastOrientation.pitch)/time.getDeltaTime());
IntVector2 abs(0, 0);
IntVector2 rel(x, y);
@@ -38,9 +37,9 @@
if(x!=0 || y!=0)
{
for (unsigned int i = 0; i < inputStates_.size(); ++i)
- inputStates_[i]->mouseMoved(abs, rel, clippingSize);
+ inputStates_[i]->mouseMoved(abs, rel, clippingSize); //pass random mouse movements to all input states
}
- }
+ //}
}
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