[Orxonox-commit 5432] r10095 - code/branches/surfaceraceHS14/src/modules/invader

sriedel at orxonox.net sriedel at orxonox.net
Wed Oct 15 16:12:17 CEST 2014


Author: sriedel
Date: 2014-10-15 16:12:16 +0200 (Wed, 15 Oct 2014)
New Revision: 10095

Added:
   code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.cc
   code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.h
   code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.cc
   code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.h
Removed:
   code/branches/surfaceraceHS14/src/modules/invader/Invader.cc
   code/branches/surfaceraceHS14/src/modules/invader/Invader.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderPrereqs.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.h
   code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.cc
   code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.h
Modified:
   code/branches/surfaceraceHS14/src/modules/invader/CMakeLists.txt
Log:
 

Modified: code/branches/surfaceraceHS14/src/modules/invader/CMakeLists.txt
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/CMakeLists.txt	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/CMakeLists.txt	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,22 +1,15 @@
-SET_SOURCE_FILES(Invader_SRC_FILES
-BUILD_UNIT InvaderBuildUnit.cc
-  Invader.cc
-  InvaderCenterPoint.cc
-  InvaderShip.cc
-  InvaderEnemy.cc
-  InvaderEnemyShooter.cc
-  InvaderWeapon.cc
-  InvaderWeaponEnemy.cc
-  InvaderHUDinfo.cc
+SET_SOURCE_FILES(DODGERACE_SRC_FILES
+BUILD_UNIT DodgeRaceBuildUnit.cc
+	DodgePlayer.cc
+	DodgeRace.cc
 END_BUILD_UNIT
 )
 
-ORXONOX_ADD_LIBRARY(invader
+ORXONOX_ADD_LIBRARY(dodgerace
   MODULE
   FIND_HEADER_FILES
   LINK_LIBRARIES
     orxonox
     overlays
-    weapons
-  SOURCE_FILES ${Invader_SRC_FILES}
+  SOURCE_FILES ${DODGERACE_SRC_FILES}
 )

Added: code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.cc	                        (rev 0)
+++ code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -0,0 +1,33 @@
+/*
+ * DodgePlayer.cc
+ *
+ *  Created on: Oct 15, 2014
+ *      Author: sriedel
+ */
+
+#include "DodgePlayer.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+
+namespace orxonox
+{
+	RegisterClass(DodgePlayer);
+
+	DodgePlayer::DodgePlayer()
+	{
+
+	}
+
+	DodgePlayer::~DodgePlayer()
+	{
+
+	}
+
+	void DodgePlayer::tick(float dt)
+	{
+
+
+	}
+
+} /* namespace orxonox */

Added: code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.h	                        (rev 0)
+++ code/branches/surfaceraceHS14/src/modules/invader/DodgePlayer.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -0,0 +1,27 @@
+/*
+ * DodgePlayer.h
+ *
+ *  Created on: Oct 15, 2014
+ *      Author: sriedel
+ */
+
+#ifndef DODGEPLAYER_H_
+#define DODGEPLAYER_H_
+
+#include "worldentities/pawns/SpaceShip.h"
+#include "graphics/Camera.h"
+
+namespace orxonox
+{
+
+	class DodgePlayer
+	{
+		public:
+			DodgePlayer();
+			virtual ~DodgePlayer();
+			virtual void tick(float dt);
+	};
+
+} /* namespace orxonox */
+
+#endif /* DODGEPLAYER_H_ */

Added: code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.cc	                        (rev 0)
+++ code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -0,0 +1,40 @@
+/*
+ * DodgeRace.cc
+ *
+ *  Created on: Oct 15, 2014
+ *      Author: sriedel
+ */
+
+#include "DodgeRace.h"
+
+#include "core/CoreIncludes.h"
+#include "core/EventIncludes.h"
+#include "core/command/Executor.h"
+#include "core/config/ConfigValueIncludes.h"
+
+#include "gamestates/GSLevel.h"
+#include "chat/ChatManager.h"
+
+namespace orxonox
+{
+	RegisterUnloadableClass(DodgeRace);
+
+	DodgeRace::DodgeRace()
+	{
+		init();
+
+	}
+
+	void DodgeRace::init()
+	{
+		level = 0;
+		point = 0;
+		lives = 1;
+
+	}
+
+	DodgeRace::~DodgeRace() {
+		// TODO Auto-generated destructor stub
+	}
+
+} /* namespace orxonox */

Added: code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.h	                        (rev 0)
+++ code/branches/surfaceraceHS14/src/modules/invader/DodgeRace.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -0,0 +1,30 @@
+/*
+ * DodgeRace.h
+ *
+ *  Created on: Oct 15, 2014
+ *      Author: sriedel
+ */
+
+#ifndef DODGERACE_H_
+#define DODGERACE_H_
+
+namespace orxonox
+{
+
+	class DodgeRace
+	{
+		public:
+			DodgeRace();
+			virtual ~DodgeRace();
+
+			void init();
+
+		private:
+			int point;
+			int level;
+			int lives
+
+	};
+
+} /* namespace orxonox */
+#endif /* DODGERACE_H_ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/Invader.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/Invader.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/Invader.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,187 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file Invader.cc
-    @brief Implementation of the Invader class.
-*/
-
-#include "Invader.h"
-
-#include "core/CoreIncludes.h"
-#include "core/EventIncludes.h"
-#include "core/command/Executor.h"
-#include "core/config/ConfigValueIncludes.h"
-
-#include "gamestates/GSLevel.h"
-#include "chat/ChatManager.h"
-
-// ! HACK
-#include "infos/PlayerInfo.h"
-
-#include "InvaderCenterPoint.h"
-#include "InvaderShip.h"
-#include "InvaderEnemy.h"
-#include "InvaderEnemyShooter.h"
-
-#include "core/command/ConsoleCommand.h"
-#include "worldentities/BigExplosion.h"
-
-namespace orxonox
-{
-    RegisterUnloadableClass(Invader);
-
-    Invader::Invader(Context* context) : Deathmatch(context)
-    {
-        RegisterObject(Invader);
-        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
-        this->center_ = 0;
-        init();
-        this->setHUDTemplate("InvaderHUD");
-    }
-
-    void Invader::init()
-    {
-        bEndGame = false;
-        lives = 3;
-        level = 1;
-        point = 0;
-        bShowLevel = false;
-        multiplier = 1;
-        b_combo = false;
-        // spawn enemy every 3.5 seconds
-        enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this)));
-        comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Invader::comboControll, this)));
-    }
-
-    void Invader::levelUp()
-    {
-        level++;
-        if (getPlayer() != NULL)
-        {
-            for (int i = 0; i < 7; i++)
-            {
-                WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext());
-                chunk->setPosition(Vector3(600, 0, 100.f * i - 300));
-                chunk->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
-                chunk->setScale(20);
-            }
-        }
-        addPoints(multiplier * 42);
-        multiplier *= 2;
-        toggleShowLevel();
-        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Invader::toggleShowLevel, this)));
-    }
-
-    WeakPtr<InvaderShip> Invader::getPlayer()
-    {
-        if (player == NULL)
-        {
-            for (ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it)
-                player = *it;
-        }
-        return player;
-    }
-
-    void Invader::spawnEnemy()
-    {
-        if (getPlayer() == NULL)
-            return;
-
-        for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++)
-        {
-            WeakPtr<InvaderEnemy> newPawn;
-            if (rand() % 42/(1 + level*level) == 0)
-            {
-                newPawn = new InvaderEnemyShooter(this->center_->getContext());
-                newPawn->addTemplate("enemyinvadershooter");
-            }
-            else
-            {
-                newPawn = new InvaderEnemy(this->center_->getContext());
-                newPawn->addTemplate("enemyinvader");
-            }
-            newPawn->setPlayer(player);
-            newPawn->level = level;
-            // spawn enemy at random points in front of player.
-            newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200));
-        }
-    }
-
-    void Invader::costLife()
-    {
-        lives--;
-        multiplier = 1;
-        // end the game in 30 seconds.
-        if (lives <= 0)
-            enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Invader::end, this)));
-    };
-
-    void Invader::comboControll()
-    {
-        if (b_combo)
-            multiplier++;
-        // if no combo was performed before, reset multiplier
-        else
-            multiplier = 1;
-        b_combo = false;
-    }
-
-    void Invader::start()
-    {
-        init();
-        // Set variable to temporarily force the player to spawn.
-        this->bForceSpawn_ = true;
-
-        if (this->center_ == NULL)  // abandon mission!
-        {
-            orxout(internal_error) << "Invader: No Centerpoint specified." << endl;
-            GSLevel::startMainMenu();
-            return;
-        }
-        // Call start for the parent class.
-        Deathmatch::start();
-    }
-    void Invader::addPoints(int numPoints)
-    {
-        if (!bEndGame)
-        {
-            point += numPoints * multiplier;
-            b_combo = true;
-        }
-    }
-
-    void Invader::end()
-    {
-        // DON'T CALL THIS!
-        //      Deathmatch::end();
-        // It will misteriously crash the game!
-        // Instead startMainMenu, this won't crash.
-        GSLevel::startMainMenu();
-    }
-}

Deleted: code/branches/surfaceraceHS14/src/modules/invader/Invader.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/Invader.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/Invader.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,94 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file Invader.h
-    @brief Gametype.
-    @ingroup Invader
-*/
-
-#ifndef _Invader_H__
-#define _Invader_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "gametypes/Deathmatch.h"
-
-#include "InvaderCenterPoint.h"
-
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-
-    class _InvaderExport Invader : public Deathmatch
-    {
-        public:
-            Invader(Context* context);
-
-            virtual void start();
-            virtual void end();
-            virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command
-
-            void spawnEnemy();
-
-            void setCenterpoint(InvaderCenterPoint* center)
-            { this->center_ = center; }
-
-            int getLives(){return this->lives;}
-            int getLevel(){return this->level;}
-            int getPoints(){return this->point;}
-            int getMultiplier(){return this->multiplier;}
-
-            void costLife();
-            void levelUp();
-            void addPoints(int numPoints);
-            // checks if multiplier should be reset.
-            void comboControll();
-            void init();
-            int lives;
-            int multiplier;
-            bool bEndGame;
-            bool bShowLevel;
-        private:
-            void toggleShowLevel(){bShowLevel = !bShowLevel;}
-            WeakPtr<InvaderShip> getPlayer();
-            WeakPtr<InvaderCenterPoint> center_;
-            WeakPtr<InvaderShip> player;
-
-            Timer enemySpawnTimer;
-            Timer comboTimer;
-            Timer showLevelTimer;
-            //Context* context;
-            int level;
-            int point;
-            bool b_combo;
-    };
-}
-
-#endif /* _Invader_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,72 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderCenterPoint.cc
-    @brief Implementation of the InvaderCenterPoint class.
-*/
-
-#include "InvaderCenterPoint.h"
-
-#include "core/CoreIncludes.h"
-
-#include "Invader.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderCenterPoint);
-
-    InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context)
-    {
-        RegisterObject(InvaderCenterPoint);
-
-        this->checkGametype();
-    }
-
-    void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode);
-    }
-
-    void InvaderCenterPoint::changedGametype()
-    {
-        SUPER(InvaderCenterPoint, changedGametype);
-
-        // Check, whether it's still Invader.
-        this->checkGametype();
-    }
-
-    void InvaderCenterPoint::checkGametype()
-    {
-        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Invader)))
-        {
-            Invader* InvaderGametype = orxonox_cast<Invader*>(this->getGametype().get());
-            InvaderGametype->setCenterpoint(this);
-        }
-    }
-}

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderCenterPoint.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,58 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderCenterPoint.h
-    @brief Declaration of the InvaderCenterPoint class.
-    @ingroup Invader
-*/
-
-#ifndef _InvaderCenterPoint_H__
-#define _InvaderCenterPoint_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/StaticEntity.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderCenterPoint : public StaticEntity
-    {
-        public:
-            InvaderCenterPoint(Context* context); //checks whether the gametype is actually Invader.
-
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-
-            virtual void changedGametype(); //!< Is called when the gametype has changed.
-        private:
-            void checkGametype();
-
-    };
-}
-
-#endif /* _InvaderCenterPoint_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,87 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemy.h
-    @brief Declaration of the InvaderEnemy class.
-*/
-
-#include "invader/InvaderPrereqs.h"
-#include "InvaderEnemy.h"
-#include "InvaderShip.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderEnemy);
-
-    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
-    {
-        RegisterObject(InvaderEnemy);
-        enableCollisionCallback();
-        lifetime = 0;
-    }
-
-    void InvaderEnemy::tick(float dt)
-    {
-        lifetime += dt;
-        // die after 5 seconds.
-        if (lifetime > 5000)
-            removeHealth(2000);
-
-        if (player != NULL)
-        {
-            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);
-            setVelocity(Vector3(1000.f - level * 100 , 0, newZ));
-        }
-        SUPER(InvaderEnemy, tick, dt);
-    }
-
-    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        if(orxonox_cast<InvaderShip*>(otherObject))
-            removeHealth(2000);
-        return false;
-    }
-
-    WeakPtr<Invader> InvaderEnemy::getGame()
-    {
-        if (game == NULL)
-        {
-            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
-                game = *it;
-        }
-        return game;
-    }
-
-    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
-    {
-        Pawn::damage(damage, healthdamage, shielddamage, originator);
-        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
-            getGame()->addPoints(42);
-    }
-}
\ No newline at end of file

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemy.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,72 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemy.h
-    @brief Declaration of the InvaderEnemy class.
-*/
-
-#ifndef _InvaderEnemy_H__
-#define _InvaderEnemy_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderEnemy : public Pawn
-    {
-        public:
-            InvaderEnemy(Context* context);
-
-            virtual void tick(float dt);
-            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
-            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
-            virtual void setPlayer(WeakPtr<InvaderShip> player){this->player = player;}
-
-            int level;
-        protected:
-            WeakPtr<Invader> getGame();
-            WeakPtr<Invader> game;
-            WeakPtr<InvaderShip> player;
-            Camera* camera;
-            bool isFireing;
-            float speed, damping;
-            float lastTimeFront, lastTimeLeft;
-            float lifetime;
-            struct Velocity
-            {
-                float x;
-                float y;
-            } velocity, desiredVelocity;
-
-    };
-}
-
-#endif /* _InvaderEnemy_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,79 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemyShooter.h
-    @brief Declaration of the InvaderEnemyShooter class.
-*/
-
-#include "invader/InvaderPrereqs.h"
-#include "InvaderEnemyShooter.h"
-// #include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderEnemyShooter);
-
-    InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context)
-    {
-        RegisterObject(InvaderEnemyShooter);
-        enableCollisionCallback();
-        lifetime = 0;
-        // shoot every second
-        shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this)));
-    }
-
-    void InvaderEnemyShooter::tick(float dt)
-    {
-        lifetime += dt;
-        // die after 20 seconds.
-        if (lifetime > 20000)
-            removeHealth(2000);
-
-        if (player != NULL)
-        {
-            float distPlayer = player->getPosition().z - getPosition().z;
-            // orxout() << "i'm different!" << endl;
-            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer;
-            setVelocity(Vector3(950 - abs(distPlayer), 0, newZ));
-        }
-        Pawn::tick(dt);
-    }
-
-    void InvaderEnemyShooter::shoot()
-    {
-        ControllableEntity::fire(0);
-    }
-
-    void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
-    {
-        Pawn::damage(damage, healthdamage, shielddamage, originator);
-        if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0)
-            getGame()->addPoints(3*42);
-    }
-}
\ No newline at end of file

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderEnemyShooter.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,58 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderEnemyShooter.h
-    @brief Declaration of the InvaderEnemyShooter class.
-*/
-
-#ifndef _InvaderEnemyShooter_H__
-#define _InvaderEnemyShooter_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "invader/InvaderEnemy.h"
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderEnemyShooter : public InvaderEnemy
-    {
-        public:
-            InvaderEnemyShooter(Context* context);
-
-            virtual void tick(float dt);
-            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
-        protected:
-            void shoot();
-            Timer shootTimer;
-
-    };
-}
-
-#endif /* _InvaderEnemyShooter_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,137 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *
- */
-
-#include "InvaderHUDinfo.h"
-
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-#include "util/Convert.h"
-// #include "Invader.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderHUDinfo);
-
-    InvaderHUDinfo::InvaderHUDinfo(Context* context) : OverlayText(context)
-    {
-        RegisterObject(InvaderHUDinfo);
-
-        this->InvaderGame = 0;
-        this->bShowLives_ = false;
-        this->bShowLevel_ = false;
-        this->bShowPoints_ = false;
-        this->bShowMultiplier_ = false;
-    }
-
-    void InvaderHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        SUPER(InvaderHUDinfo, XMLPort, xmlelement, mode);
-
-        XMLPortParam(InvaderHUDinfo, "showlives",     setShowLives,     getShowLives,     xmlelement, mode).defaultValues(false);
-        XMLPortParam(InvaderHUDinfo, "showPoints",     setShowPoints,     getShowPoints,     xmlelement, mode).defaultValues(false);
-        XMLPortParam(InvaderHUDinfo, "showLevel",     setShowLevel,     getShowLevel,     xmlelement, mode).defaultValues(false);
-        XMLPortParam(InvaderHUDinfo, "showMultiplier",     setShowMultiplier,     getShowMultiplier,     xmlelement, mode).defaultValues(false);
-    }
-
-    void InvaderHUDinfo::tick(float dt)
-    {
-        SUPER(InvaderHUDinfo, tick, dt);
-
-        if (this->InvaderGame)
-        {
-            if (this->bShowLives_)
-            {
-                const std::string& lives = multi_cast<std::string>(this->InvaderGame->getLives());
-                this->setCaption(lives);
-            }
-            else if(this->bShowLevel_)
-            {
-                const std::string& Level = multi_cast<std::string>(this->InvaderGame->getLevel());
-                if (this->InvaderGame->lives <= 0)
-                {
-                    setPosition(Vector2(0.1, 0.65));
-                    this->setCaption("Game ends in 30 seconds.\nPress (e)xit / (q)uit to go to the main menu.\nTo restart fly out of the screen!");
-                    setTextSize(0.05);
-                    this->InvaderGame->bEndGame = true;
-                }
-                else if (this->InvaderGame->bShowLevel)
-                {
-                    setTextSize(0.1);
-                    setPosition(Vector2(0.3, 0.55));
-                    std::stringstream sstm;
-                    sstm << "Level " << Level;
-                    this->setCaption(sstm.str()); // + level
-                }
-                else
-                {
-                    setTextSize(0.04);
-                    setPosition(Vector2(0.14, 0.055));
-                    this->setCaption(Level);
-                }
-            }
-            else if(this->bShowPoints_)
-            {
-                const std::string& points = multi_cast<std::string>(this->InvaderGame->getPoints());
-                if (this->InvaderGame->lives <= 0)
-                {
-                    setTextSize(0.2);
-                    setPosition(Vector2(0.1, 0.25));
-                    this->setCaption("Final score:\n" + points);
-                    this->setColour(ColourValue(1, 0, 0, 1));
-                }
-                else
-                {
-                    setTextSize(0.04);
-                    setPosition(Vector2(0.14, 0.1));
-                    this->setColour(ColourValue(1, 1, 1, 1));
-                    this->setCaption(points);
-                }
-            }
-            else if(this->bShowMultiplier_)
-            {
-                int mult = this->InvaderGame->getMultiplier();
-                const std::string& Multiplier = "X " + multi_cast<std::string>(mult);
-                this->setCaption(Multiplier);
-                this->setColour(ColourValue(1, 0, 0, clamp(float(mult * 0.1), 0.0f, 1.0f)));
-                this->setTextSize(clamp(float(mult * 0.1), 0.0f, 1.0f) * 0.01f + 0.04f);
-            }
-        }
-    }
-
-    void InvaderHUDinfo::changedOwner()
-    {
-        SUPER(InvaderHUDinfo, changedOwner);
-
-        if (this->getOwner() && this->getOwner()->getGametype())
-        {
-            this->InvaderGame = orxonox_cast<Invader*>(this->getOwner()->getGametype().get());
-        }
-        else
-        {
-            this->InvaderGame = 0;
-        }
-    }
-}

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderHUDinfo.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,75 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *
- */
-
-#ifndef _InvaderHUDinfo_H__
-#define _InvaderHUDinfo_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "tools/interfaces/Tickable.h"
-#include "overlays/OverlayText.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderHUDinfo : public OverlayText, public Tickable
-    {
-        public:
-            InvaderHUDinfo(Context* context);
-
-            virtual void tick(float dt);
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-            virtual void changedOwner();
-
-            inline void setShowLives(bool value)
-                { this->bShowLives_ = value; }
-            inline bool getShowLives() const
-                { return this->bShowLives_; }
-
-            inline void setShowLevel(bool value)
-                { this->bShowLevel_ = value; }
-            inline bool getShowLevel() const
-                { return this->bShowLevel_; }
-
-            inline void setShowPoints(bool value)
-                { this->bShowPoints_ = value; }
-            inline bool getShowPoints() const
-                { return this->bShowPoints_; }
-
-            inline void setShowMultiplier(bool value)
-                { this->bShowMultiplier_ = value; }
-            inline bool getShowMultiplier() const
-                { return this->bShowMultiplier_; }
-
-
-        private:
-            Invader* InvaderGame;
-            bool bShowLives_;
-            bool bShowLevel_;
-            bool bShowPoints_;
-            bool bShowMultiplier_;
-    };
-}
-#endif /* _InvaderHUDinfo_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderPrereqs.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderPrereqs.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderPrereqs.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,80 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
- at file
- at brief
-    Shared library macros, enums, constants and forward declarations for the Invader module
-*/
-
-#ifndef _InvaderPrereqs_H__
-#define _InvaderPrereqs_H__
-
-#include "OrxonoxConfig.h"
-#include "OrxonoxPrereqs.h"
-
-//-----------------------------------------------------------------------
-// Shared library settings
-//-----------------------------------------------------------------------
-
-#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(INVADER_STATIC_BUILD)
-#  ifdef INVADER_SHARED_BUILD
-#    define _InvaderExport __declspec(dllexport)
-#  else
-#    if defined( __MINGW32__ )
-#      define _InvaderExport
-#    else
-#      define _InvaderExport __declspec(dllimport)
-#    endif
-#  endif
-#  define _InvaderPrivate
-#elif defined (ORXONOX_GCC_VISIBILITY)
-#  define _InvaderExport  __attribute__ ((visibility("default")))
-#  define _InvaderPrivate __attribute__ ((visibility("hidden")))
-#else
-#  define _InvaderExport
-#  define _InvaderPrivate
-#endif
-
-//-----------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------
-
-namespace orxonox
-{
-    class Invader;
-    class InvaderCenterPoint;
-    class InvaderShip;
-    class InvaderEnemy;
-    class InvaderEnemyShooter;
-    class InvaderWeapon;
-    class InvaderWeaponEnemy;
-    class InvaderHUDinfo;
-}
-
-#endif /* _InvaderPrereqs_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,188 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderShip.cc
-    @brief Implementation of the InvaderShip class.
-*/
-
-#include "InvaderShip.h"
-
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-#include "Invader.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderShip);
-
-    InvaderShip::InvaderShip(Context* context) : SpaceShip(context)
-    {
-        RegisterObject(InvaderShip);
-
-        speed = 500;
-        isFireing = false;
-        damping = 10;
-    }
-
-    void InvaderShip::tick(float dt)
-    {
-        Vector3 pos = getPosition();
-
-        //Movement calculation
-        lastTimeFront += dt * damping;
-        lastTimeLeft += dt * damping;
-        lastTime += dt;
-
-        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
-        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
-
-        //Execute movement
-        if (this->hasLocalController())
-        {
-            float dist_y = velocity.y * dt;
-            float dist_x = velocity.x * dt;
-            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
-                posforeward += dist_y;
-            else
-            {
-                velocity.y = 0;
-                // restart if game ended
-                if (getGame())
-                    if (getGame()->bEndGame)
-                    {
-                        getGame()->start();
-                        return;
-                    }
-            }
-            if (pos.z + dist_x > 42*2.5 || pos.z + dist_x < -42*3)
-                velocity.x = 0;
-            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
-        }
-
-        // shoot!
-        if (isFireing)
-            ControllableEntity::fire(0);
-
-        // Camera
-        WeakPtr<Camera> camera = this->getCamera();
-        if (camera != NULL)
-        {
-            camera->setPosition(Vector3(-pos.z, -posforeward, 0));
-            camera->setOrientation(Vector3::UNIT_Z, Degree(90));
-        }
-
-
-
-        // bring back on track!
-        if(pos.y != 0)
-            pos.y = 0;
-
-        setPosition(pos);
-        setOrientation(Vector3::UNIT_Y, Degree(270));
-
-        // Level up!
-        if (pos.x > 42000)
-        {
-            updateLevel();
-            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
-        }
-
-        SUPER(InvaderShip, tick, dt);
-    }
-
-    void InvaderShip::updateLevel()
-    {
-        lastTime = 0;
-        if (getGame())
-            getGame()->levelUp();
-    }
-
-    void InvaderShip::moveFrontBack(const Vector2& value)
-    {
-        lastTimeLeft = 0;
-        desiredVelocity.x = -value.x * speed;
-    }
-
-    void InvaderShip::moveRightLeft(const Vector2& value)
-    {
-        lastTimeFront = 0;
-        desiredVelocity.y = value.y * speed * 42;
-    }
-    void InvaderShip::boost(bool bBoost)
-    {
-        isFireing = bBoost;
-    }
-    inline bool InvaderShip::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        // orxout() << "touch!!! " << endl; //<< otherObject << " at " << contactPoint;
-        WeakPtr<InvaderEnemy> enemy = orxonox_cast<InvaderEnemy*>(otherObject);
-        WeakPtr<Projectile> shot = orxonox_cast<Projectile*>(otherObject);
-        // ensure that this gets only called once per enemy.
-        if (enemy != NULL && lastEnemy != enemy)
-        {
-            lastEnemy = enemy;
-
-            removeHealth(20);
-            if (getGame())
-            {
-                getGame()->multiplier = 1;                   
-            }
-        }
-        // was shot, decrease multiplier
-        else if (shot != NULL  && lastShot != shot)
-        {
-            if (getGame() && orxonox_cast<InvaderEnemy*>(shot->getShooter()) != NULL)
-            {
-                if (getGame()->multiplier > 1)
-                {
-                    lastShot = shot;
-                    getGame()->multiplier -= 1;     
-                }
-            }
-        }
-        return false;
-        // SUPER(InvaderShip, collidesAgainst, otherObject, contactPoint);
-    }
-
-    WeakPtr<Invader> InvaderShip::getGame()
-    {
-        if (game == NULL)
-        {
-            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
-                game = *it;
-        }
-        return game;
-    }
-
-    void InvaderShip::death()
-    {
-        getGame()->costLife();
-        SpaceShip::death();
-    }
-}

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderShip.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,90 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderShip.h
-    @brief Declaration of the InvaderShip class.
-*/
-
-#ifndef _InvaderShip_H__
-#define _InvaderShip_H__
-
-#include "invader/InvaderPrereqs.h"
-
-#include "worldentities/pawns/SpaceShip.h"
-#include "graphics/Camera.h"
-#include "weapons/projectiles/Projectile.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderShip : public SpaceShip
-    {
-        public:
-            InvaderShip(Context* context);
-
-            virtual void tick(float dt);
-
-            // overwrite for 2d movement
-            virtual void moveFrontBack(const Vector2& value);
-            virtual void moveRightLeft(const Vector2& value);
-
-            // Starts or stops fireing
-            virtual void boost(bool bBoost);
-
-            //no rotation!
-            virtual void rotateYaw(const Vector2& value){}; 
-            virtual void rotatePitch(const Vector2& value){};
-            //return to main menu if game has ended.
-            virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
-
-            virtual void updateLevel();
-
-            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
-
-        protected:
-            virtual void death();
-        private:
-            WeakPtr<Invader> getGame();
-            WeakPtr<Invader> game;
-            Camera* camera;
-            bool isFireing;
-            float speed, damping, posforeward;
-            float lastTimeFront, lastTimeLeft, lastTime;
-            struct Velocity
-            {
-                float x;
-                float y;
-            } velocity, desiredVelocity;
-
-            WeakPtr<InvaderEnemy> lastEnemy;
-            WeakPtr<Projectile> lastShot;
-
-    };
-}
-
-#endif /* _InvaderShip_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,88 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      --
- *
- */
-
-/**
-    @file InvaderWeapon.h
-    @brief Implementation of the InvaderWeapon class.
-*/
-
-#include "InvaderWeapon.h"
-
-#include "core/CoreIncludes.h"
-// #include "core/XMLPort.h"
-// #include "core/command/Executor.h"
-
-#include "graphics/Model.h"
-#include "weaponsystem/Weapon.h"
-#include "weaponsystem/WeaponPack.h"
-#include "weaponsystem/WeaponSystem.h"
-#include "worldentities/WorldEntity.h"
-#include "worldentities/pawns/Pawn.h"
-
-#include "weapons/projectiles/Projectile.h"
-#include "weapons/MuzzleFlash.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderWeapon);
-
-    InvaderWeapon::InvaderWeapon(Context* context) : HsW01(context)
-    {
-        RegisterObject(InvaderWeapon);
-    }
-
-    InvaderWeapon::~InvaderWeapon(){}
-
-    void InvaderWeapon::shot()
-    {
-        assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );
-
-        // Create the projectile.projectile
-        projectile = new Projectile(this->getContext());
-        WeakPtr<Model> model = new Model(projectile->getContext());
-        model->setMeshSource(mesh_);
-        model->setCastShadows(false);
-        projectile->attach(model);
-        model->setScale(5);
-
-        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
-        // only shoot in foreward direction
-        projectile->setOrientation(Quaternion(sqrt(0.5f),0,sqrt(0.5f),0));
-        projectile->setPosition(this->getMuzzlePosition());
-        // only shoot in foreward direction
-        projectile->setVelocity(Vector3(1, 0, 0) * 2000);
-
-        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
-        projectile->setDamage(this->getDamage());
-        projectile->setShieldDamage(this->getShieldDamage());
-        projectile->setHealthDamage(this->getHealthDamage());
-
-        // Display the muzzle flash.
-        this->InvaderWeapon::muzzleflash();
-    }
-}

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderWeapon.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,55 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderWeapon.h
-    @brief Definition of the InvaderWeapon class.
-*/
-
-#ifndef _InvaderWeapon_H__
-#define _InvaderWeapon_H__
-
-#include "weapons/weaponmodes/HsW01.h"
-#include "weapons/WeaponsPrereqs.h"
-
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderWeapon : public HsW01
-    {
-        public:
-            InvaderWeapon(Context* context);
-            virtual ~InvaderWeapon();
-        protected:
-            virtual void shot();
-            WeakPtr<Projectile> projectile;
-    };
-}
-
-#endif /* _InvaderWeapon_H__ */

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.cc
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.cc	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.cc	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,55 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      --
- *
- */
-
-/**
-    @file InvaderWeaponEnemy.h
-    @brief Implementation of the InvaderWeaponEnemy class.
-*/
-
-#include "InvaderWeaponEnemy.h"
-
-namespace orxonox
-{
-    RegisterClass(InvaderWeaponEnemy);
-
-    InvaderWeaponEnemy::InvaderWeaponEnemy(Context* context) : InvaderWeapon(context)
-    {
-        RegisterObject(InvaderWeaponEnemy);
-    }
-
-    void InvaderWeaponEnemy::shot()
-    {
-        InvaderWeapon::shot();
-        // SUPER(InvaderWeaponEnemy, shot);
-        // only shoot in foreward direction
-        projectile->setVelocity(Vector3(1, 0, 0) * 300);
-        // projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0));
-    }
-}
-
-

Deleted: code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.h
===================================================================
--- code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.h	2014-10-15 14:10:50 UTC (rev 10094)
+++ code/branches/surfaceraceHS14/src/modules/invader/InvaderWeaponEnemy.h	2014-10-15 14:12:16 UTC (rev 10095)
@@ -1,53 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderWeaponEnemy.h
-    @brief Definition of the InvaderWeaponEnemy class.
-*/
-
-#ifndef _InvaderWeaponEnemy_H__
-#define _InvaderWeaponEnemy_H__
-
-// #include "weapons/weaponmodes/HsW01.h"
-// #include "weapons/WeaponsPrereqs.h"
-#include "invader/InvaderWeapon.h"
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-    class _InvaderExport InvaderWeaponEnemy : public InvaderWeapon
-    {
-        public:
-            InvaderWeaponEnemy(Context* context);
-        protected:
-            virtual void shot();
-    };
-}
-
-#endif /* _InvaderWeaponEnemy_H__ */




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