[Orxonox-commit 7511] r12117 - data/branches/Shader_HS18/materials
wiesep at orxonox.net
wiesep at orxonox.net
Wed Nov 21 13:23:08 CET 2018
Author: wiesep
Date: 2018-11-21 13:23:08 +0100 (Wed, 21 Nov 2018)
New Revision: 12117
Modified:
data/branches/Shader_HS18/materials/Cube_Lava_Normal.material
Log:
Fixed flickering
Modified: data/branches/Shader_HS18/materials/Cube_Lava_Normal.material
===================================================================
--- data/branches/Shader_HS18/materials/Cube_Lava_Normal.material 2018-11-21 11:13:54 UTC (rev 12116)
+++ data/branches/Shader_HS18/materials/Cube_Lava_Normal.material 2018-11-21 12:23:08 UTC (rev 12117)
@@ -9,6 +9,8 @@
// base colours, not needed for rendering, but as information
// to lighting pass categorisation routine
diffuse 0 0 0
+ depth_write on
+ depth_bias 0
}
// Now do the lighting pass
@@ -19,6 +21,8 @@
// do this for each light
iteration once_per_light
scene_blend add
+ depth_write on
+ depth_bias 1
// base colours, not needed for rendering, but as information
// to lighting pass categorisation routine
@@ -62,11 +66,11 @@
// Fragment program
fragment_program_ref BumpMapping/BumpMapFPSpecular
{
- param_named_auto lightDiffuse light_diffuse_colour 0
+ param_named_auto lightDiffuse light_diffuse_colour 0
param_named_auto lightSpecular light_specular_colour 0
}
-
+
// Base bump map
texture_unit normalmap
{
@@ -81,7 +85,9 @@
// base colours, not needed for rendering, but as information
// to lighting pass categorisation routine
lighting off
-
+ depth_write on
+ depth_bias 2
+
scene_blend dest_colour zero
texture_unit decalmap
{
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