[Tickets] [Orxonox] #251: Designing and scripting Menus

Orxonox trac at orxonox.net
Fri Sep 23 00:12:50 CEST 2011


#251: Designing and scripting Menus
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 Reporter:  bknecht, rgrieder  |       Owner:  konrad                         
     Type:  task               |      Status:  new                            
 Priority:  normal             |   Milestone:  Version 0.2 Codename: Bellatrix
Component:  Menu               |     Version:  0.2.0                          
 Severity:  normal             |    Keywords:                                 
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Description changed by jo:

Old description:

> == Outline ==
> [[Image(#251:shot_09222008_221222178.jpg,width=280, right)]]
> The menu welcomes the player, is displayed when pressing 'ESC' or when
> your dead. This ticket is the implementation of the concept from ticket
> #250.
>
> == Starting point ==
> There is a very simple example in the media repository
> (media/gui/scripts) that demonstrates how you could script a menu. [[br]]
> This however is only side: You will also need to design new looks if you
> have the time. Otherwise use the default and create GUI sheets (the
> actual pages for the user). [[br]]
> Improve the usability of the menu, extend where needed and add new
> features.
>
> == Goal ==
> A wonderful looking menu :D
>
> [[Image(options.png)]]

New description:

 == Outline ==
 [[Image(#251:shot_09222008_221222178.jpg,width=280, right)]]
 The menu welcomes the player and is displayed when pressing 'ESC'. This
 ticket is the implementation of the concept from ticket #250.

 == Starting point ==
 There is a very simple example in the media repository (media/gui/scripts)
 that demonstrates how you could script a menu. [[br]]
 This however is only side: You will also need to design new looks if you
 have the time. Otherwise use the default and create GUI sheets (the actual
 pages for the user). [[br]]
 Improve the usability of the menu, extend where needed and add new
 features.

 == Goal ==
  1. A menu that is providing an easy to use 'workflow'. A user want's to
 chose:
   * single player or multiplayer?
   * which gametype ?
   * what specific options ? (each gametype has got so called
 'configvalues' which enable the user to change the gametype's behaviour)
   * which level ?
  2. A tidy menu which does not confuse the user.
  3. A wonderful looking menu :D

 ==  Additional Improvements ==
  * Display a menu when the gametype ends.
  * Display images of
 [[Image(options.png)]]

--

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Ticket URL: <www.orxonox.net/ticket/251#comment:12>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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