[Tickets] [Orxonox] #420: Collisionshapes from Model - Autocollisionshapes

Orxonox trac at orxonox.net
Sat Feb 15 09:29:27 CET 2014


#420: Collisionshapes from Model - Autocollisionshapes
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 Reporter:  jo           |       Owner:  nobody                      
     Type:  PPS_project  |      Status:  new                         
 Priority:  normal       |   Milestone:  Version 0.3 Codename: Castor
Component:  Physics/ODE  |     Version:  0.1                         
 Severity:  normal       |    Keywords:  PPS                         
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 So far the collisionshapes approximates our models using cubes and
 spheres. That is sufficient for most applications.
 On the other hand it takes a lot of time and effort to approximate a large
 model and there always will be errors.

 We need the feature to be able to generate collisionshapes by the model:

 <Model ... hasautocollisionshape = true />

 I am quite sure that this problem already has been solved. Start your
 research in the ogre wiki and at the bullet development site.

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Ticket URL: <www.orxonox.net/ticket/420>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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