[Tickets] [Orxonox] #420: Collisionshapes from Model - Autocollisionshapes
Orxonox
trac at orxonox.net
Sat Feb 15 09:29:27 CET 2014
#420: Collisionshapes from Model - Autocollisionshapes
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Reporter: jo | Owner: nobody
Type: PPS_project | Status: new
Priority: normal | Milestone: Version 0.3 Codename: Castor
Component: Physics/ODE | Version: 0.1
Severity: normal | Keywords: PPS
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So far the collisionshapes approximates our models using cubes and
spheres. That is sufficient for most applications.
On the other hand it takes a lot of time and effort to approximate a large
model and there always will be errors.
We need the feature to be able to generate collisionshapes by the model:
<Model ... hasautocollisionshape = true />
I am quite sure that this problem already has been solved. Start your
research in the ogre wiki and at the bullet development site.
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Ticket URL: <www.orxonox.net/ticket/420>
Orxonox <http://www.orxonox.net>
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