[Tickets] [Orxonox] #420: Collisionshapes from Model - Autocollisionshapes

Orxonox trac at orxonox.net
Mon Feb 24 17:29:29 CET 2014


#420: Collisionshapes from Model - Autocollisionshapes
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 Reporter:  jo           |       Owner:  nobody                      
     Type:  PPS_project  |      Status:  new                         
 Priority:  normal       |   Milestone:  Version 0.3 Codename: Castor
Component:  Physics/ODE  |     Version:  0.1                         
 Severity:  normal       |    Keywords:  PPS                         
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Comment(by zifloria):

 The Unreal Engine 3 / UDK way of handling collision shapes in modern games
 is to create a separate, simpler model in the modelling application and
 use that as a collision shape. This model needs to be made up of convex
 objects only. In UDK, this model can be autogenerated for simple objects.

 So there are two possible ways of addressing this problem in Orxonox:

 * Adding the ability to specify a model (with the above restrictions) as a
 collision model to Orxonox.

 * Creating an exporter for Blender that produces an already valid Orxonox
 collision model. (most likely easier)

-- 
Ticket URL: <www.orxonox.net/ticket/420#comment:1>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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