[Tickets] [Orxonox] #424: New Waepons/Improve the weapon class (was: New Waepons)
Orxonox
trac at orxonox.net
Sun Jan 10 11:08:48 CET 2016
#424: New Waepons/Improve the weapon class
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Reporter: fvultier | Owner: nobody
Type: PPS_project | Status: new
Priority: low | Milestone: Version 0.2 Codename: Bellatrix
Component: GameContent | Version: 0.0.4
Severity: normal | Keywords: PPS
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Changes (by fvultier):
* type: task => PPS_project
* component: AI => GameContent
Old description:
> Orxonox has many different Spaceships but all use more or less the same
> weapons. The goal of this ticket is to create a creative new weapon.
>
> Ideas:
>
> - A Space mine you can drop. If an enemy touches it the mine explodes.
>
> - An intelligent rocket that finds the way to its target by itself.
>
> Steps:
>
> - Understand how the weapon system of orxonox works.
>
> - Implement you new weapon in C++
>
> - Change the template of an existing space ship such that it uses your
> new weapon
>
> - Create a Model and/or a particle effect for the new weapon
New description:
The Weapon class of Orxonox is very limited. The procedure of shooting is
always the same: You click a button. Then if you have enough munition a
projectile flies away. It would be nice to have weapons that the player/AI
can charge up: The longer the shoot button is pressed the more powerful
the attack get. Or a weapon that launches a rocket if the player clicks
and explodes only if the user clicks a second time.
Steps:
- Understand how the weapon system of orxonox works.
- Implement you new weapon types in C++
- Design a simple weapon that uses the new weapon type
- Change the template of an existing space ship such that it uses your new
weapons
- Create a Model and/or a particle effect for the new weapons
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Ticket URL: <www.orxonox.net/ticket/424#comment:1>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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