[Tickets] [Orxonox] #391: Story mode map system

Orxonox trac at orxonox.net
Sun Jan 10 11:19:03 CET 2016


#391: Story mode map system
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 Reporter:  fvultier     |       Owner:  nobody                        
     Type:  PPS_project  |      Status:  new                           
 Priority:  normal       |   Milestone:  Version 0.1 Codename: Arcturus
Component:  GameContent  |     Version:  0.0.4                         
 Severity:  normal       |    Keywords:  PPS                           
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Changes (by fvultier):

  * reporter:  smerkli => fvultier


Old description:

> The current way to start a level is via the level selection screen.
> Even though this will always be a possibility in the game, a story mode
> is still missing. The idea would be to implement some sort of map on
> which one could click on the next mission - possibly with a mission
> briefing screen or similar.
>
> This might be a two-person job as well - someone could work on the
> briefing screen and the second person on the clickable map.

New description:

 Since PPS HS14 we have a campaign menu. Unfortunately this contains only a
 bunch of buttons. A story mode is still missing. The idea would be to
 implement some sort of map on which one could click on the next mission -
 possibly with a mission briefing screen or similar. Currently if you
 absolved mission N then you unlock mission N+1 and so on. More interesting
 wuold be a tree-like system. So after completion of mission N you can
 choose to play mission (N+1)A (cooperation with the aliens) or you can
 choose to play mission (N+1)B (cooperation with the human rebels). Maybe
 the decision is also dependent on the behaviour of the player in a level.

 Steps:

 - Unterstand how the current campaign menu works. How get missions
 started? How is saved which missions are already won?

 - Experiment with CEGui

 - Implement new features in C++

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Ticket URL: <www.orxonox.net/ticket/391#comment:3>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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