[Tickets] [Orxonox] #391: Story mode map system
Orxonox
trac at orxonox.net
Sun Jan 10 11:19:03 CET 2016
#391: Story mode map system
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Reporter: fvultier | Owner: nobody
Type: PPS_project | Status: new
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: GameContent | Version: 0.0.4
Severity: normal | Keywords: PPS
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Changes (by fvultier):
* reporter: smerkli => fvultier
Old description:
> The current way to start a level is via the level selection screen.
> Even though this will always be a possibility in the game, a story mode
> is still missing. The idea would be to implement some sort of map on
> which one could click on the next mission - possibly with a mission
> briefing screen or similar.
>
> This might be a two-person job as well - someone could work on the
> briefing screen and the second person on the clickable map.
New description:
Since PPS HS14 we have a campaign menu. Unfortunately this contains only a
bunch of buttons. A story mode is still missing. The idea would be to
implement some sort of map on which one could click on the next mission -
possibly with a mission briefing screen or similar. Currently if you
absolved mission N then you unlock mission N+1 and so on. More interesting
wuold be a tree-like system. So after completion of mission N you can
choose to play mission (N+1)A (cooperation with the aliens) or you can
choose to play mission (N+1)B (cooperation with the human rebels). Maybe
the decision is also dependent on the behaviour of the player in a level.
Steps:
- Unterstand how the current campaign menu works. How get missions
started? How is saved which missions are already won?
- Experiment with CEGui
- Implement new features in C++
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Ticket URL: <www.orxonox.net/ticket/391#comment:3>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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