[Tickets] [Orxonox] #372: HUD concept

Orxonox trac at orxonox.net
Sun Jan 10 11:38:01 CET 2016


#372: HUD concept
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 Reporter:  dafrick  |       Owner:  nobody                        
     Type:  task     |      Status:  new                           
 Priority:  normal   |   Milestone:  Version 0.1 Codename: Arcturus
Component:  GUI      |     Version:  0.0.4                         
 Severity:  normal   |    Keywords:  PPS                           
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Description changed by fvultier:

Old description:

> We want our HUD to be informative, compact and nice to look at (and maybe
> to a later date, adjustable).
>
> Your task would be to develop a concept of how the HUD should look like,
> what should be displayed and how and when it should be displayed.
>
> This is more of a conceptual/graphical task, rather than implementation.
> The implementation would then be based on the developed concept.
> You should experiment with different content, alignments and styles, to
> both provide a nice experience, as well as thematically fitting to
> Orxonox.
>
> [[Image(67016.jpg)]]

New description:

 We want our HUD to be informative, compact and nice to look at (and maybe
 to a later date, adjustable).

 Your task would be to develop a concept of how the HUD should look like,
 what should be displayed and how and when it should be displayed.

 This is more of a conceptual/graphical task, rather than implementation.
 The implementation would then be based on the developed concept.
 You should experiment with different content, alignments and styles, to
 both provide a nice experience, as well as thematically fitting to
 Orxonox.

 It would be nice to have a HUD that shows what pickups (damage boost,
 speed boost, ...) and other effects (e.g. from the IceGun) are currently
 acting on the spaceship.

 [[Image(67016.jpg)]]

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Ticket URL: <www.orxonox.net/ticket/372#comment:3>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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