[Tickets] [Orxonox] #372: HUD concept
Orxonox
trac at orxonox.net
Sun Jan 10 11:38:01 CET 2016
#372: HUD concept
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Reporter: dafrick | Owner: nobody
Type: task | Status: new
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: GUI | Version: 0.0.4
Severity: normal | Keywords: PPS
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Description changed by fvultier:
Old description:
> We want our HUD to be informative, compact and nice to look at (and maybe
> to a later date, adjustable).
>
> Your task would be to develop a concept of how the HUD should look like,
> what should be displayed and how and when it should be displayed.
>
> This is more of a conceptual/graphical task, rather than implementation.
> The implementation would then be based on the developed concept.
> You should experiment with different content, alignments and styles, to
> both provide a nice experience, as well as thematically fitting to
> Orxonox.
>
> [[Image(67016.jpg)]]
New description:
We want our HUD to be informative, compact and nice to look at (and maybe
to a later date, adjustable).
Your task would be to develop a concept of how the HUD should look like,
what should be displayed and how and when it should be displayed.
This is more of a conceptual/graphical task, rather than implementation.
The implementation would then be based on the developed concept.
You should experiment with different content, alignments and styles, to
both provide a nice experience, as well as thematically fitting to
Orxonox.
It would be nice to have a HUD that shows what pickups (damage boost,
speed boost, ...) and other effects (e.g. from the IceGun) are currently
acting on the spaceship.
[[Image(67016.jpg)]]
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Ticket URL: <www.orxonox.net/ticket/372#comment:3>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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