[Tickets] [Orxonox] #381: Waypoints/Quest Guide (was: Waypoints)
Orxonox
trac at orxonox.net
Sun Jan 10 11:32:57 CET 2016
#381: Waypoints/Quest Guide
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Reporter: jo | Owner: nobody
Type: task | Status: new
Priority: normal | Milestone: Version 0.2 Codename: Bellatrix
Component: GameContent | Version: 0.0.4
Severity: normal | Keywords: PPS
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Description changed by fvultier:
Old description:
> Waypoints are objects that help a player to find his way through a level.
> There should be several ways to show the player the way. A waypoint
> should:
> * be visible on the radar.
> * be visible in the game:
> * as marking of the waypoint position.
> * as way indicators (easy mode) from one waypoint to another.
> * Display a message.
>
> See:
> http://forum.orxonox.net/viewtopic.php?f=24&t=624&start=15
New description:
Waypoints are objects that help a player to find his way through a level.
There should be several ways to show the player the way. A waypoint
should:
* be visible on the radar.
* be visible in the game:
* as marking of the waypoint position.
* as way indicators (easy mode) from one waypoint to another.
* Trigger an event if the player is in a certain range.
* Maybe there are multiple types of waypoints. Such that mark a single
points, other that are a volume in space, ...
* Be visible only for the player it belongs to. So it needs to have an
owner
* Waypoints should be attachable to moving objects like a allied
spaceship.
See:
http://forum.orxonox.net/viewtopic.php?f=24&t=624&start=15
Steps:
- Learn how to add new C++ classes to Orxonox
- Write general concept on paper
- Implement your concept in C++
- Create a simple test level that demonstrates how to use the waypoints
such that future level designers may use them
- Write a documentation page for the Orxonox wiki
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Ticket URL: <www.orxonox.net/ticket/381#comment:3>
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