[Tickets] [Orxonox] #391: Story mode map system

Orxonox trac at orxonox.net
Mon Oct 3 15:04:57 CEST 2016


#391: Story mode map system
-------------------------+--------------------------------------------------
 Reporter:  fvultier     |       Owner:  nobody                        
     Type:  PPS_project  |      Status:  new                           
 Priority:  normal       |   Milestone:  Version 0.1 Codename: Arcturus
Component:  GameContent  |     Version:  0.0.4                         
 Severity:  normal       |    Keywords:  PPS                           
-------------------------+--------------------------------------------------
Description changed by fvultier:

Old description:

> Since PPS HS14 we have a campaign menu. Unfortunately this contains only
> a bunch of buttons. A story mode is still missing. The idea would be to
> implement some sort of map on which one could click on the next mission -
> possibly with a mission briefing screen or similar. Currently if you
> absolved mission N then you unlock mission N+1 and so on. More
> interesting wuold be a tree-like system. So after completion of mission N
> you can choose to play mission (N+1)A (cooperation with the aliens) or
> you can choose to play mission (N+1)B (cooperation with the human
> rebels). Maybe the decision is also dependent on the behaviour of the
> player in a level.
>
> Steps:
>
> - Unterstand how the current campaign menu works. How get missions
> started? How is saved which missions are already won?
>
> - Experiment with CEGui (http://www.orxonox.net/wiki/GUI)
>
> - Implement new features in C++

New description:

 Since PPS HS14 we have a campaign menu. Unfortunately this contains only a
 bunch of buttons. A story mode is still missing. The idea would be to
 implement some sort of map on which one could click on the next mission -
 possibly with a mission briefing screen or similar. Here is an example
 campaign map from "Stronghold Crusader".


 [[Image(campaign_map.jpg)]]

 Currently if you absolved mission N then you unlock mission N+1 and so on.
 More interesting wuold be a tree-like system. So after completion of
 mission N you can choose to play mission (N+1)A (cooperation with the
 aliens) or you can choose to play mission (N+1)B (cooperation with the
 human rebels). Maybe the decision is also dependent on the behaviour of
 the player in a level.

 Steps:

 - Unterstand how the current campaign menu works. How get missions
 started? How is saved which missions are already won?

 - Experiment with CEGui (http://www.orxonox.net/wiki/GUI)

 - Implement new features in C++

--

-- 
Ticket URL: <www.orxonox.net/ticket/391#comment:5>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



More information about the Tickets mailing list