[Tickets] [Orxonox] #391: Story mode map system
Orxonox
trac at orxonox.net
Mon Oct 3 15:04:57 CEST 2016
#391: Story mode map system
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Reporter: fvultier | Owner: nobody
Type: PPS_project | Status: new
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: GameContent | Version: 0.0.4
Severity: normal | Keywords: PPS
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Description changed by fvultier:
Old description:
> Since PPS HS14 we have a campaign menu. Unfortunately this contains only
> a bunch of buttons. A story mode is still missing. The idea would be to
> implement some sort of map on which one could click on the next mission -
> possibly with a mission briefing screen or similar. Currently if you
> absolved mission N then you unlock mission N+1 and so on. More
> interesting wuold be a tree-like system. So after completion of mission N
> you can choose to play mission (N+1)A (cooperation with the aliens) or
> you can choose to play mission (N+1)B (cooperation with the human
> rebels). Maybe the decision is also dependent on the behaviour of the
> player in a level.
>
> Steps:
>
> - Unterstand how the current campaign menu works. How get missions
> started? How is saved which missions are already won?
>
> - Experiment with CEGui (http://www.orxonox.net/wiki/GUI)
>
> - Implement new features in C++
New description:
Since PPS HS14 we have a campaign menu. Unfortunately this contains only a
bunch of buttons. A story mode is still missing. The idea would be to
implement some sort of map on which one could click on the next mission -
possibly with a mission briefing screen or similar. Here is an example
campaign map from "Stronghold Crusader".
[[Image(campaign_map.jpg)]]
Currently if you absolved mission N then you unlock mission N+1 and so on.
More interesting wuold be a tree-like system. So after completion of
mission N you can choose to play mission (N+1)A (cooperation with the
aliens) or you can choose to play mission (N+1)B (cooperation with the
human rebels). Maybe the decision is also dependent on the behaviour of
the player in a level.
Steps:
- Unterstand how the current campaign menu works. How get missions
started? How is saved which missions are already won?
- Experiment with CEGui (http://www.orxonox.net/wiki/GUI)
- Implement new features in C++
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Ticket URL: <www.orxonox.net/ticket/391#comment:5>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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