[Orxonox-commit 6769] r11397 - code/branches/SuperOrxoBros_FS17/data/levels
davidf at orxonox.net
davidf at orxonox.net
Wed Apr 12 10:43:27 CEST 2017
Author: davidf
Date: 2017-04-12 10:43:26 +0200 (Wed, 12 Apr 2017)
New Revision: 11397
Modified:
code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
Log:
Modified: code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
===================================================================
--- code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw 2017-04-12 07:58:17 UTC (rev 11396)
+++ code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw 2017-04-12 08:43:26 UTC (rev 11397)
@@ -1,61 +1,61 @@
<LevelInfo
- name = "SOOOOOOOOOOOB"
- description = "Jump as high as you can. Use the mouse to guide the jumper."
- tags = "minigame"
- screenshot = "jump.png"
- />
+ name = "SOOOOOOOOOOOB"
+ description = "Jump as high as you can. Use the mouse to guide the jumper."
+ tags = "minigame"
+ screenshot = "jump.png"
+ />
- <?lua
- include("HUDTemplates3.oxo")
- include("jumpHUD.oxo")
- include("stats.oxo")
- include("templates/lodInformation.oxt")
- ?>
+ <?lua
+ include("HUDTemplates3.oxo")
+ include("jumpHUD.oxo")
+ include("stats.oxo")
+ include("templates/lodInformation.oxt")
+ ?>
- <Template name=sobfigurecameras defaults=0>
- <SOBFigure>
- <camerapositions>
- <CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/>
- </camerapositions>
- </SOBFigure>
-</Template>
+ <Template name=sobfigurecameras defaults=0>
+ <SOBFigure>
+ <camerapositions>
+ <CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/>
+ </camerapositions>
+ </SOBFigure>
+ </Template>
-<Template name=sobFigureTemplate>
- <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30">
- <attached>
- <Model mesh="Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/>
- </attached>
+ <Template name=sobFigureTemplate>
+ <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30">
+ <attached>
+ <Model mesh="Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/>
+ </attached>
- <collisionShapes>
- <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" />
-<!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> -->
- </collisionShapes>
+ <collisionShapes>
+ <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" />
+ <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> -->
+ </collisionShapes>
- </SOBFigure>
-</Template>
+ </SOBFigure>
+ </Template>
-<Level
- plugins = "superorxobros"
- gametype = "SOB"
- >-
+ <Level
+ plugins = "superorxobros"
+ gametype = "SOB"
+ >-
- <templates>
- <Template link=lodtemplate_default />
-</templates>
-<?lua include("includes/notifications.oxi") ?>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
-<WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
+ <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
-<Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
- <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
+ <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+ <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
@@ -63,43 +63,121 @@
- <MovableEntity>
- <attached>
- <SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate>
- <attached>
- </attached>
- </SOBCenterpoint>
+ <MovableEntity >
+ <attached>
+ <SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate>
+ <attached>
+ </attached>
+ </SOBCenterpoint>
- </attached>
- </MovableEntity>
+ </attached>
+ </MovableEntity>
-<?lua
- for i = 0, 100, 1
- do
- j = math.random()
- ?>
+ <!-- <?lua
+ for i = 0, 100, 1
+ do
+ j = math.random()
+ ?>
+
+ <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static">
+ <attached>
+ <Model mesh="MarioCube.mesh" scale="10" />
+ </attached>
+
+ </SOBItem>
+
+ <?lua
+ end
+ ?>
+ -->
- <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static">
- <attached>
- <Model mesh="MarioCube.mesh" scale="10" />
- </attached>
-</SOBItem>
+ //neu
+ //neu Models eingefuegt
- <?lua
- end
- ?>
-<StaticEntity collisionType="static">
- <collisionShapes>
- <BoxCollisionShape position="500,0,-20" halfExtents="500,5,5" />
- </collisionShapes>
-</StaticEntity>
+ //erster Boden
+ <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.6.mesh" position="360,0,-30" scale=10 Pitch=90/>
+ //Luft1
+ <Model mesh="Cube1.1.mesh" position="320,0,-80" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="360,0,-80" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="400,0,-80" scale=20/>
-</Scene>
-</Level>
+ //Boden2
+ <Model mesh="Cube2.12.mesh" position="880,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.2.mesh" position="1120,0,-30" scale=10 Pitch=90/>
+
+ //Luft2
+ <Model mesh="Cube1.1.mesh" position="1000,0,-80" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="1040,0,-80" scale=20/>
+ <Model mesh="Cube1.6.mesh" position="1060,0,-160" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="1180,0,-160" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="1200,0,-160" scale=20/>
+
+ //Luft3
+ <Model mesh="Cube1.3.mesh" position="1280,0,-160" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="1340,0,-80" scale=20/>
+ //10er Block 1340???
+ <Model mesh="Cube1.1.mesh" position="1440,0,-80" scale=20/>
+ //Stern 1460
+ // ? bei 1560
+ // ? bei 1600
+ // Whats that?? 1600 u -160
+ // ? bei 1660
+ <Model mesh="Cube1.1.mesh" position="1780,0,-80" scale=20/>
+ <Model mesh="Cube1.3.mesh" position="1840,0,-160" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="1980,0,-160" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="2040,0,-160" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="2000,0,-80" scale=20/>
+ <Model mesh="Cube1.1.mesh" position="2020,0,-80" scale=20/>
+ //Dreieckklein 2100
+ //Dreieckklein 2220
+ //Dreickklein+1 2380
+
+
+
+
+ //Boden3
+ <Model mesh="Cube2.12.mesh" position="1240,0,-20" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1480,0,-20" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1720,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1960,0,0" scale=20 Pitch=90/>
+
+ <Model mesh="Cube2.12.mesh" position="2200,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="2440,0,0" scale=20 Pitch=90/>
+
+ <Model mesh="Cube2.2.mesh" position="2680,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.2.mesh" position="2720,0,0" scale=20 Pitch=90/>
+
+ //Luft4
+ //Dreickklein 2800
+
+ //Boden4
+ <Model mesh="Cube2.12.mesh" position="2800,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="3040,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="3280,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="3520,0,0" scale=20 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="3760,0,0" scale=20 Pitch=90/>
+
+
+
+
+
+
+ <StaticEntity collisionType="static">
+ <collisionShapes>
+ <BoxCollisionShape position="500,0,-20" halfExtents="500,5,5" />
+ </collisionShapes>
+ </StaticEntity>
+
+
+ </Scene>
+ </Level>
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